Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

SR Unlimited
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JamesB192  [developer] 14 Mar, 2018 @ 9:19am
Bugs in latest ]I[
locked previous thread at 89 posts. For Banished and later...
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starkiller239 23 Mar, 2018 @ 3:56pm 
My drone is disappearing at seemingly random when I turn in a job. Kinda makes playing a rigger impossible.
Robin 26 Apr, 2018 @ 2:07pm 
Here is everything i've noticed so far, but no idea if they've been noted before:

The prologue... doesn't exist? It just cuts to the 6-months later and that is all. For that matter, the large amount of information also does not seem to fit on one single screen, cutting off at "harder" near the end.

Until you physically say your street name to Gunderson, your name is just an awkward blank spot in dialogue.

I took the job to deal with the drug dealer on the docks. When I killed him, the screen popped up a dialogue that went very quickly and I only caught "Invisible Runner" before it moved my screen and apparently revealed a nearby helicopter (which i was unable to use). This one was kind of a surprise and only happened once so I can't really document it that well, sorry.

Still (something that has been around for ages) sometimes when you select a place to move quick enough, after moving maps it will just teleport you to the place you choose.

When decking, every time you end a turn, you are taken to meat-space where it is apparently the turn of a person only represented by a box with static. So, every turn in the matrix is interrupted by returning to the real world (which is entirely black and you cant' see anything other than a vague outline of your character and deck), and then having to click end turn again.

Using the basic beginner's Sony desk, I was unable to hold more than 1 file at a time (even after upgrading my file capacity to 200 MP). I haven't yet earned enough money to say whether this problem persists with other deck types as well.

I merely spoke to argyle in the cemetery. He did not follow me inside the cemetery, but when I went back into the Redmond Barrens, he followed me.

Xalthu also might be broken? I gave over 30 worth in karma and was never given the option to make a deal. I do not know if it simply is not enough, but that interface in-general felt odd.
Last edited by Robin; 26 Apr, 2018 @ 4:33pm
tygor_tora 29 Apr, 2018 @ 2:35pm 
I've noticed the same things, an additionally, whenever I go into the graveyard, the perspective switches to Estocato as though I'm controlling him. Normally, he will leave his crypt and walk to Argyle's, after which I can control my character as usual. But this is preventing me from heading far enough into the graveyard to complete the Yakuza hit mission on Chen - anytime I move in front of E's crypt, the perspective shifts to him, but he can't leave because the door is locked.

Preventing this random perspective shift might be helpful.
mechcentric 9 May, 2018 @ 12:18pm 
Originally posted by tygor_tora:
I've noticed the same things, an additionally, whenever I go into the graveyard, the perspective switches to Estocato as though I'm controlling him. Normally, he will leave his crypt and walk to Argyle's, after which I can control my character as usual. But this is preventing me from heading far enough into the graveyard to complete the Yakuza hit mission on Chen - anytime I move in front of E's crypt, the perspective shifts to him, but he can't leave because the door is locked.

Preventing this random perspective shift might be helpful.

I'm experiencing this exact same problem, so I can't continue with the story. Please fix.
JamesB192  [developer] 16 May, 2018 @ 9:05am 
Starkiller: IIRC there is nothing random about the process of killing off followers at job completion. I changed the trigger associated with reporting job completion from the matrix hub.

Mechcentric: me too posts are not helpful.

Tygor_tora: [s]not seeing what is causing that.[/s] Now, I understand It should be fixed in Banjo.

Arakan Shriek: the prologue is detatched. If you really want it you can change the starting scene in the editor. I honestly overlooked that Ihad failed to set the real name variable. I do not know abiut the conversation after killing the drug runner, but the helicopter is not useful until later in the story. the telepirt issue is IMO an HBS bug.
Last edited by JamesB192; 15 Jun, 2018 @ 8:42am
MetalTheory 28 May, 2018 @ 7:34pm 
I'm all but certain that when I last played, I had the warehouse safehouse, fully upgraded.
I loaded my last save, from 1/29/2018. Standing outside the warehouse, I don't own it. Taking the taxi to my safehouse brings me to Stoker's Coffin Motel.

Also, in my inventory, my Excalibur cyberdeck had been replaced with an SMG. [Ares Crusader MP] Though, it's still on my back. It seems I can still jack in and use cyberdeck in matrix.
SMG combat menu has my melee skills mixed-in.
eitschbee 13 Jun, 2018 @ 12:12pm 
Hi, i got problems with Yakuza-Quest. Blew up the drug factory. Entered the graveyard, but cant move on all of the map. I go somwhere, and it swiches to the ghoul or trader, but both cant move because the doors are locked. No sign of enemy there. Any tips?
JamesB192  [developer] 22 Jun, 2018 @ 7:44am 
released Banjo. if any of the old bugs persist then repost them.
ElegantMud 28 Jun, 2018 @ 1:34pm 
I can't seem to interact with any of the fire barrel summoning points in the Barrens or the Docks, the tooltip to summon doesn't show up. I just started this mod and I could certainly be missing something so if this is a feature that I am just not comprehending or I'm just missing something sorry for waisting your time. I should note I was able to interact with the puddle at the dock and bind a waterspirit just fine.
EDIT: I also can't interact with any of the summoning points (at least I assume they are summoning points by the green spark effect) in the crypt/graveyard either. Do you need a certain level of summoning to interact with them?
Last edited by ElegantMud; 28 Jun, 2018 @ 1:38pm
JamesB192  [developer] 30 Jun, 2018 @ 5:44am 
1new6: none summoning points are attached to anything at the moment. I suppose I should connectbthem for the next release.
Goalkeeper 30 Jun, 2018 @ 6:57pm 
I am having an issue where no matter what outfit I equip it doesn't change how I look in game.
Billogro 30 Jun, 2018 @ 9:33pm 
Uhm, anyone else having a problem where it isn't possible to hack a node after reloading a quicksave? Only works when I reload from autosave, oddly so. (If that is a bug at all, that is) o.O
JamesB192  [developer] 1 Jul, 2018 @ 6:49am 
WindGhostMan: slight remove app for under Asset Management in the comlink.

[CG]Bilogro: quicksave does not work with The Matrix implementation I use. Stole it from Southwind, I never felt it need to make it work with quick save
Billogro 1 Jul, 2018 @ 12:36pm 
Originally posted by JamesB192:
WindGhostMan: slight remove app for under Asset Management in the comlink.

[CG]Bilogro: quicksave does not work with The Matrix implementation I use. Stole it from Southwind, I never felt it need to make it work with quick save

Ah, I see. Thanks for the answer! ^^
De_Noob 2 Jul, 2018 @ 6:03pm 
I seem to have encountered a bug. When I tried to remove a few Data Files from my character's cyberdeck in the Hub, the number of Files in my Storage doesn't decrease at all despite them no longer existing. I can't seem to sell or remove them in the meatspace either, so now I have 4 blank 'data' files that don't do anything and occupying my maximum File Storage.
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