Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Tracking down and talking to Raven(?) was probably going to be at least a minor part of arc n+2, but I really stink at plotting thins out and writing. There are mental hospital maps from DMS.
If I ever got around to build the downtown club, It would likely have both a new fixer and at least one new runner. Side stories fall under other peoples area of work and I do not recall any being submitted for inclusion during my reign of terror.
Southwind: It is not going exceedingly well. If you had further arcs plotted out I could use any notes you have.
It would also be nice if a few of the choices you make impact the game. This could be anything from having to choose between two people and their rewards for completing something to bring new people in or cutting them out. Maybe a boss fight with the graveyard guy after they feed on enough karma, not sure if that works in the shadowrun setting, I only have limited knowledge, which I have got from the game.
I would offer to help to actually build levels and things but I've tried using the editing software and it didn't go to well.
Edit: it occurs to me that I could implement magical 'tripwires' that I dunno summon a spirit, fire up barrier spells or other effects that can be bypassed with an appropriate base skill (plus dispelling) roll in a dialog.