Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

SR Unlimited
 This topic has been pinned, so it's probably important
Yusukitty  [developer] 21 May, 2019 @ 12:52am
Future possible story
This is all predicated on the current person working on the mod, James, wanting help and if he says no at any time that's it. Also I currently have little to no programming knowledge so I can't promise how feasible this is. This for people to give feedback and get ideas for where to go.

First and most important question is how long generally should the rest of it be? Are we at the beginning and that was the prologue? The end? The middle? I personally see it as the middle or beginning as I was having fun with it.

How keen are people to track down the team member of Jashua's that went insane? If anyone is willing to make/import an insane asylum map I'd love to include it.

Do people want more fixers/npc vendors/runners? How many? Personally I want several fixers, two more levels of vendor (to use the veteran and elite), and smattering of new runner's.

How much do people want side quest/stories? Personally I'm inclined to finish the main story first and then work on side quests and maybe an afterword, but it depends what people want and if I have a good idea/suggestion or other author.

This is all predicated on my help being wanted and acceptable. This s also predicated on t being doable. If this all okay James just say so and I'll try on get you my contact info. Also if my help is okay I'll probably open up the editor to start learning.
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Showing 1-15 of 23 comments
JamesB192  [developer] 21 May, 2019 @ 7:34am 
please mostly drop the word "predicated". Most of the mod is what I would consider the middle. The beginning would be some combination of the scenes welcome, opening scene * (Seattle), 6 weeks later and 6 months later.

Tracking down and talking to Raven(?) was probably going to be at least a minor part of arc n+2, but I really stink at plotting thins out and writing. There are mental hospital maps from DMS.

If I ever got around to build the downtown club, It would likely have both a new fixer and at least one new runner. Side stories fall under other peoples area of work and I do not recall any being submitted for inclusion during my reign of terror.

Southwind: It is not going exceedingly well. If you had further arcs plotted out I could use any notes you have.
Southwind  [developer] 21 May, 2019 @ 9:18pm 
I have transitioned work stations since my days with Unlimited, but I still have the other PC kicking around. I'll dig it up and find the notes on the story. I vaguely remember the basic idea. Worst case scenario I can mock up a nice 15 point story arc to cover the main story.
Southwind  [developer] 21 May, 2019 @ 9:29pm 
You know it would be fantastic if we could have a private thread to kick around ideas for the story. That way we don't spoil it for the audience...
Mizaroth  [developer] 22 May, 2019 @ 10:51am 
Hey south, still got the synopsis for that stand alone story I sent you? That could be incorporated into a story arc, methinks...
I think it would be cool if the current NPCs could have a few side quests so you can get to know them. I feel it would flesh out the world a bit. For example, the weapon vendor guy (can't remember his name) could have some from his past suddenly come out of know where and threaten them or try and blackmail them so you are sent after this person. One of the low lever vendors could secretly be bigger than everyone thinks. Maybe do that before adding new characters?

It would also be nice if a few of the choices you make impact the game. This could be anything from having to choose between two people and their rewards for completing something to bring new people in or cutting them out. Maybe a boss fight with the graveyard guy after they feed on enough karma, not sure if that works in the shadowrun setting, I only have limited knowledge, which I have got from the game.

I would offer to help to actually build levels and things but I've tried using the editing software and it didn't go to well.
Last edited by I bet many have this name; 29 May, 2019 @ 8:52am
Mizaroth  [developer] 2 Jun, 2019 @ 2:32pm 
there are editor tutorials available on youtube i believe, 'name... a good place to start.. i know the editor is a bit overwhelming but it is accessible with a bit of a learning curve (says the guy that only does mapping, mind you ;P)
Yusukitty  [developer] 2 Jun, 2019 @ 6:26pm 
The editor has been easy to learn, what has been less easy is figure out is all Southwind did. He got creative and built something amazing, but it less than easy to learn.
Yusukitty  [developer] 2 Jun, 2019 @ 10:29pm 
Are there any skills people want to see used more? Like ae there any skills people feel under utilized that people want to see my use more?
Cybershadow 2030 2 Jun, 2019 @ 11:19pm 
If you are talking about player character skills, it would be nice for shaman to have armor buffs. If I'm not mistaken there is a totem in Shadowrun Hong Kong that buffs armor within a certain radius. NPC's would benefit from seeing new archetypes that use those skills such as mage, shaman, mystic adept skills. That's NPC's associated with the player or even enemy NPC's.
Yusukitty  [developer] 3 Jun, 2019 @ 1:17am 
I was more talking along the lines of skills to use in run, like if you don't go in guns blazing there would a decking route, probably a fast-talk one etc. I was thinking I never remember a dispell test in anything, maybe I should put something in for that, or leave it as useless? Also are there any similar skills people want to see more. Apparently new spells and items (except for quest items) are incredible hard to do from my research.
Cybershadow 2030 3 Jun, 2019 @ 1:28am 
Ok, I think more dispel checks are needed but I think the challenge for that is that currently the places within corporate offices that would have them aren't represented real well right now. You've played Shadowrun Hong Kong. Do you know that quest where you are supposed to redo the feng shui in the room? Remember how the architecture looked. Corporate buildings are supposed to have areas like that for magic protection as well. In a map like that, in a room like that, I think dispel checks would create a great dynamic. More stealth checks would be nice. Both to create positive effects and negative ones. In other words not just to avoid but to surprise as well.
@Mizaroth, okay, thank you. I'll look into that in about two weeks time and see what I can do.
JamesB192  [developer] 3 Jun, 2019 @ 9:36am 
There is IIRC a single dispell check in the entire game. Unfortunately, the Enderdine run occurs before you have the karma to buy more than a couple of points in it unless you do an atypical character.

Edit: it occurs to me that I could implement magical 'tripwires' that I dunno summon a spirit, fire up barrier spells or other effects that can be bypassed with an appropriate base skill (plus dispelling) roll in a dialog.
Last edited by JamesB192; 3 Jun, 2019 @ 9:58am
Cybershadow 2030 3 Jun, 2019 @ 5:13pm 
Just want to mention, that what you said is totally doable in shadowrun lore. For Shamans using slips of paper or mini totems or whatever the spirit of their totem wants them to use. So it coulb pretty much be any small item in the world. The mages have the advantage of putting an invisible hook, but it's trickier to do.
Last edited by Cybershadow 2030; 3 Jun, 2019 @ 5:16pm
Yusukitty  [developer] 29 Jun, 2019 @ 11:09am 
I have a bit of a conundrum. I'm working on a mission that will have a couple approaches. Do players want to be told the approaches, figure it out themselves, or a mix of the two?
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