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Here are some bugs... Let me know if you want me to go into more detail!
* Sometimes on runs and in the ranged arena, NPC's seem to either spawn without guns or simply don't equip them. They just run headlong at the player and throw punches.
* Mitsuhama statue mission is a perfect example: I opened the security office door on the lobby floor and they immediately started running around like chickens with their heads cut off. I had to chase them around the whole floor as they ran around randomly... they didn't even try to target me.
* This MAY have something to do with the "Change employee schedule" hack but that wouldn't explain it happening in the ranged arena.
* Wild Yak firebombing creates some sort of extra playable character with no portrait stuck in an offscreen space and which can't move. It's not gamebreaking but it is jarring to have to manually end each turn.
* What is a bug is that my first try at the Wild Yak one of the guys in the last room glitched off the map so combat couldn't end.
* Matrix is buggy in a variety of ways and they're hard to pin down. Sometimes after failing a node, the ui glitches out and it's impossible to do anything. One time I went into the character menu and found Frosty's character portrait and one other that I can't remember.
* In some mission matrix runs the "Management Files" node will double-fire after getting Paydata and employee schedules changed simultaneously. Every subsequent use of the node costs -2 AP and checks for paydata twice.
* The Bodybuilding trainer in the Puyallup safehouse bugs out each time by giving tons of extra hit points after multiple successive uses. At one point, I had 200+ HP from a base of 50. This seems to reset on heals buuuut....
* Heals don't seem to trigger after some missions, leaving the player with a wound in non-combat play that doesn't automatically heal except in certain circumstances.
* After the elven heist mission, my next step is to talk to Piper. He says he'll give contact info for a new informant, but that never happens. Is that just the hard stop of the story so far?
* Some paydata files (exceptionally low number ones) can't be sold to data brokers. If that's WAI then that's really annoying because I have to go into Asset Management to delete them. There should be an option in data broker convo to delete worthless files. It should go without saying that some players might not even know that the option to delete them exists.
* Buying data storage doesn't seem to have an upper limit anymore and there's no dialogue explaining how much you can have with a given deck. I bought something like 1000 MP worth of it back when I had the Sony and it wasn't until I got the Fuchi that I saw the message saying "Well I guess I can't fit any more storage space." The Renraku didn't give me that message either.
* Having the Melee Arena Renraku ambush mission active makes it impossible to complete any other mission or do random Matrix grinds... which makes a player stuck and screwed if they can't get past it. Even after I successfully completed the mission, the job I took from Frosty during it was permanently glitched and I had to bail on the run to take new jobs.
* Data nodes locked behind CPU's that can only be reached from inside mission buildings during a run do nothing when interacted with. I have yet to see a Red/Orange data node in this build and, as a tricked-out decker, this would be a really nice place for them.
* In the Renraku melee arena ambush, the hostile NPC's all go first and turn you + your team into swiss cheese immediately. First I went in solo and got destroyed so hard that, immediately after using a DocWagon revive, it prompted me for a SECOND revive which I didn't have. I went in with a full team and they got grenaded + shot to hell immediately. I then went in a third time fully kitted out and, after losing half the team immediately, I managed to use them as cannon fodder long enough to get to cover and slowly grind down the bullet sponge enemies while spamming medkits.
* There are a bunch of typos in the dialogue for everything after the first Vigor mission. I'm a professional writer and I'd be happy to copy-edit if that'd be hlpful.
* The Paydata nodes are a mess and it would probably be easier on the code if they weren't activated multiple times by design with -1AP's each time. Maybe replace them with a dialogue tree? And balance it all out by increasing alarm heat the more you stay in dialogue?
* The paydata and mission reward values should honestly be reversed. Missions should bring in 5k-20k and files should bring in 500-2000, not vice versa. Is the current system the way it is in PNP? If so, that's really messy and unbalanced.
* Also, while I appreciate the detail of having different programs for different decking actions... it's really just an overcomplicated money sink that should all fit under the "Decking" skill the player already pays for. It doesn't really add anything to the gameplay, it just subtracts from enjoyment.
* It'd be really nice if there were hostile deckers inside some Matrix runs... it'd mean there'd be a point to having that Black ICE ability or Killjoy or anything like that.
* It would also be sweet to be ambushed in the Hub by hostile deckers after attracting a certain amount of heat or notoriety.
* I REALLY don't like the fact that there are repeatable abilities that heal X HP instead of most recent wound. That's not a game-breaker, but it is an unbalanced and weird departure from the base game rules.
* Decker hacking vidphones glitches out sometimes by refusing to start decking unless right on top of the jack-in spot and has to be kited into position. One time, the dialogue to start decking happened then kept repeating until I kited her into position and restarted it.
* Escort suit to Downtown mission locked me into permanent combat when one of the three thugs apparently spawned or glitched off the map.
Also you mentioned in a previous thread that there's a drug dealer that you can buy from. Whare?
I guess I need to rework Greelys inventory.
I haven't looked at convos where LoneStar is involved yet.
I reworked those escort missions a little but have posted the alterations yet.
Fixed hp healing items are not modified from the source IIRC. so meh, something else to suck time working on.
I did not steal any scenes w/ enemy deckers. So, there are none yet.
The decking utilities add to the ♥♥♥♥♥♥♥ skill and stuff.
The paydata points are taken from 2ed core.
I could rework the datastore conversation again.
I was planning to try feeding all the text through a grammar linter over the next month. I got some of the changes already. I think I will be busy though. So, yes please.
The time you get to kill Soka by the arena is not balanced.
Some stuff is broken.
Unless I misread 2ed core (or was it the matrix book) there does not seem to be a storage cap. Only 15 files though.
I guess I need to rework the data fence conversations.
The statue heist and later were built by Yuskitty.
I'm guessing the heals do not trigger when exiting directly from combat or turn based movement.
stuff is broken I haven't fixed it yet.
When I started my last char as a decker... as I said... I could buy "unlimited" storage but it was unclear whether that was doing anything after a certain point. Also the dialogue suggests that it doesn't.
Now I started as a monk and worked my way up to decking... now I have a Sony with 100MP and I can't buy any more storage at all.
So yeah sorry for the timesuck but the dialogue code for Fast Jack needs lookin' at.
What I'm getting at is that grinding button-presses to get a bunch of money to buy different numbers to better press different flavors of buttons... is not fun. Not remotely.
That's probably why HBS made all the in-game decking either skill prompts or combat. Don't most IRL leet haxxors code their own sauce anyway?
If you think that's fun, then no big. Agree to disagree.
Also I ended up trying the monk basic healing and it glitched out on me. It seems like using it twice on the same map (or just Downtown?) while out of turn-based mode causes a freeze.
It seems like AP damage has zero effect on static guards for the first attack. In other words, if I sneak up and crit a dude with a katana in the face and see -3/-4/-5 AP it does absolutely nothing and he whips around to shoot me in the face. The only time AP damage works is when they start the turn having seen you.
Basically makes a stealthy takedown impossible unless you kill the guy in one hit, which is difficult because some of the basic guards have 50 HP.
however, now when I clear files with Rogue, there is an option "Delete file #0" which gives me a negative capacity, allowing me to store even more on my deck.