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DELIGHTFUL!!!
OK, perverse order...
Part of the problem is that the hub world as you put it is fractured into 5 core scenes with 3 large exterior scenes, 10+ related scenes, 4 safehouses, 3 pubs, a restaurant, 2 street docs, 2 arenas, and several others IIRC. HBS probably knowing better restricted it to 1 hub scene and then you went other places for running. I tried loading everything into 1 scene the load time was so bad that *I* gave up on it.
Decking, do you have a detailed concrete plan to implement any of that or are you talking out your 'nose'. The roulette works, most of the airlock works (except the MMU). I can implement some complicated stuff, why should I for gripes.
Stealth has badly broken mechanics relative to what I want it to do. I could do a combinatorial thing, but if you thought the game was slow now you have not seen the reject piles. The cab going through penumbra is probably a messed-up tag. Arbors embrace hs 3 jobs available at various times. But, yeah lots of bugs and typically crap bug reports.
work the docks to minimize load times, srsly. No one has worked on the Artificial Stupidity or props much. Scene randomization is one of those things I gave up on because I don't want to beat the trigger system into submission.
OTOH I *think* I know how to make the weather work as I want it to almost.
I'd actually be happy to go through it piece-by-piece with you when you have time. It's been a while since I posted this, so a lot of my thoughts are faded, but I could always fire the module up again and give myself a refresher. I'm glad to hear that things are the way they are for good reasons, even if that doesn't soften the blow of what it ends up doing. I played a mod with some similarities to this one that you might be able to pick up some ideas from to trim load-times and issues, as well.
PLEASE don't fix that.
In general, I really like what's here. This is - by FAR - my favorite UGC.
I would like to see *more*, and that's pretty much it.
More missions, more story progression, Johnsons, runners, etc.
Might be nice to see runners get some kind of advancement, and I would like to be able to hire Arbors Embrace for runs.
(I get bugs on Mitsuhama runs. The one that's in the storyline where you have to steal something from the desk drawer works fine, but like.. when I'm supposed to go there to teach the mages a lesson, the whole game locks up as soon as I set foot in any part of the Mitsuhama facility - parking garage, tunnel, anything.)
So my game always ends when Piper (Is that his name? Piper? The dwarf that used to run with my dead brother) is supposed to send me a contact after taking out the fake samurai. I've never actually gotten the contact.
Is that where this build ends?
BadGoose: That is not where it ends as of "Byleth"
in general: I need to streamline or cut some stuff so the content pack is not so slow, that is a major complaint. There are IIRC four threads of bugs which are not resolved. IMO advanced kit should either be extravagantly expensive or require a quest.