Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

SR Unlimited
Balance Feedback
Runs
To start off with the early runs, killing the drug dealer at the docks is 99% of the time the best option. Lots of money + free drug, as well as only having one target makes it a super easy run. No loading screens either.

Fighting the Halloweeners in their own hideout is probably the worst mission. 4 targets(including one target that has the same HP as the drug dealer), 3(?) of which have guns, low payoff(karma + money), no real room to use tactics, and no special loot to be had. I suggest increasing the karma to at least +2. You could also increase monetary reward or be able to loot the 'Weeners stash(IE same idea as drug dealer) after disposing of them. There is also the fact that if you get the "Lucy Protection" run, it gives more money for dealing with 3 weak targets that have little HP, little damage, and no weaponry.

Please give Ray Null(Decker escort run), a bigger radius on the second vidphone, it's a little annoying trying to get her into the small area to get her to actually work. Currently there is a 4x2 blue rectangle that she works in, please add 1 square in the 3 available directions, turning it into a 6x3 rectangle.

Also, early enemies seem to have a lot of AP. Quite a few of them seem to have ~4 AP, which they thankfully don't use all of for attacking, but it does make melee stunning a little bit harder.

Missions(like Espionage) that require you to go into two different corporations should give more than the 4(?) karma that they give, seeing as hitting only a single corp nets you 3 karma. Should probably be 7+ karma, as it's twice the chance for a run to go sideways, so should be slightly more rewarding than simply doing 2 single corpo-runs.

Vendors
Can we get some drug dealers? Unless I am mistaken, the only way to get drugs is via the drug dealer run. One or two dealers with drugs would be a nice addition. EDIT: After running ~5 Suit escort missions and ~5 elf pickup missions, I finally unlocked the first drug dealer. Is there another one I'm missing?

Giving a small info docket in-game about what the various abbreviations on weapons do would be nice. While you can figure it out by knowing the various special attack names, it would still be nice to have a standardized list. That way, if you have a gun desc. that says it has a laser, you always know it's a +5% acc boost, as well as describing what numbers that gas vent, stocks, etc, affect.

Can we get a taxi prompt in the abandoned warehouse safehouse of Puyallup Barrens? Only issue that I have with the safehouse.

Weapons/Chi Casting
Ranged - While I don't have a lot of experience with the changes that Dragonfall brought, getting a -50% hit chance penalty to get a slightly increased crit chance that is likely to be negated by an enemy being behind cover(or a small increase to the already massive 'In the open" bonus) seems very useless. Perhaps reducing the accuracy penalty and making it deal +DMG, as well as -aim penalty on the enemy would be more enticing. Leg shots should likewise be buffed, as a shuriken can completely stop an enemy with no acc penalty, albeit with a cooldown, which leg shot does not have.

Melee - Giving both Throwing Knives and Shuriken at the same vendor seems a bit pointless, possibly move the knives to the first weapon vendor? Melee weapon upgrades aren't very rewarding, either. Granted, they cost very little, but something like the axe only getting 1 more damage over the katana at the cost of AP damage is another thing that could be looked at. The 8 damage base axe is better, but only unlocks later, and also conflicts with the Ares Mono-sword. Granted, I haven't upgraded myself enough to use the sword, but from the description it just looks like a weaker axe that requires more investment?

The "Requires 6 Essence" upgrades are for the most part terrible(the dodge one looked 'alright', if I recall it correctly). 1 spell slot + no cyberware to get... +1 to a single core stat is laughable, especially when getting +1 AP is 0.5 Essence and 15k nuyen, which you can then pair up with a datajack and take up decking, providing you with infinite money. Please consider combining the chi stat bonuses into something like: 1 spell slot, +2 to all core physical stats(Bod/Str/Quick), +1 to associated spec. Of course, you would have one for the mental stats as well. Maybe even make a passive skill from the elite merchant give +1 AP, at a high cost as well as still requiring 6 essence, or maybe even give it a +2? To account for the fact that you get 0 cyberware.
EDIT: Forgot that the 0 essence trode exists to allow decking.

Please remove the karma cost for attempting shaman tokens and instead replace it with a nuyen cost. The cost should be cheaper than outright purchasing the tokens, but comes with the chance of your character failing. Shamans(in my experience), already seem pretty weak, forcing them to spend karma on a summoning token is a bit much.

Overall, I really love the mod! I loved the Sega Genesis Shadowrun, so seeing a modernized version is great! Hope you guys are doing well.
Last edited by A New Player; 10 Oct, 2023 @ 5:55pm