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- Fixed the Cabs
Resolved(?) Issues in Acerbic
- fixed courier run from Eric
- fixed Jackals Lantern transition
- preliminary new comm features incl. AR toggle.
Resolved(?) Issues in Accordion
- Stupid hazard tape on the Yak when it has not burned.
- conversation refactors
- teleport bug for the docks and downtown?
- preliminary new comm features incl. AR toggle.
resolved in Alcohol
* When agreeing to join the "Fight Club", you are teleported into the pit, but your opponent is not spawned, which leaves you stuck. ... I only had Adept Powers // Dragonslayer Totem // Spirit Pacts (Regen/Killing Hands), so nothing had to be "removed" if that matters.
-- Update on the "Fight Club" ... with another new character I was able to make the first Fight Club match start by "rewinding" to the prior save and trying again, this time making sure to talk to Max, then double checking the stash and talking to Max a second time. However, what happened when I tried to raise through the Ranks, only 1 out of every 4-5 matches would spawn an opponent and the others would simply declare me the "winner" when nobody spawned.
* When upgrading your Sony Deck's memory with Quick Jack, it says your Deck "can have a max of MP MP worth of storage"
* Non Combat Skills cost One less Karma then is stated, which allows you to buy Rank 1 for Free. HOWEVER, if you have the "correct" amount, you lose the stated amount.
* Dispelling says that it is linked to "Willpower" but is really dependent upon Spellcasting. ((If possible to link to multiple skills, perhaps allowing it to use the higher of Spellcasting/Conjour might make sense.))
* IF you walk back to the Jump House to talk to Eric directly as opposed to calling him like Castle tells you to after finishing his first "Milk Run" the dialog runs exactly as if you were calling him, including him "hanging up" on you if you annoy him with the "Ork's Girlfriend" Joke.
* If you turn in the run that Eric "calls you in to talk face to face" by talking to him directly, he doesn't mention needing to talk to you, and his next dialog acts as if he did. (I discovered this while turning in a "package for Ray" run.
* The "Dust the Dealer" dialog with Eric has two identical "Deal, I'll head ..." options when accepting the job.
* You can tell Eric that you've completed one of Frosty's runs and he'll pay you for the run. (I haven't tested other Fixers.) ... This does not seem to work in reverse.
* In the first dialog you have with Eric in the Jump House, asking where you can find Cyberware/Magic doesn't work, but if you ask where you can buy gear later he does answer.
* In Eric's warning call in "6 Weeks Later" picking the joke "What if they are throwing me a Red Sammie Party" skips whatever Eric is supposed to say and goes straight to Mike/Emma's "I *might* survive" line.
* After Eric tells you that he needs to talk to you face to face, it is still possible to call him and ask for more jobs, at the end of each he'll repeat the "need to talk face to face" dialog. (This brought back fond memories of the exact same situation in the SEGA game so even if you didn't do it intentionally it is still a nice call back.)
resolved in Alcove
* When feeding the Free Spirit your "Living Energy" you don't lose Health even though your body drops.
* While downloading paydata, the AR Popup incorrectly reads that you can have no more than 6 paydata files instead of 7.
* Redmond Barrens appears to have a "universal spawn point" where no matter how you enter the map you appear in the intersection close to "Downtown" ... "Graveyard" ... "Mr Johnson's Meet Site"
* "Stolen Goods" Mission Item does not seem to get removed properly, and sometimes multiples to clutter your "Mission Item" screen.
unresolved issues for later
- Soka sometimes does not attack Joshua in the opening scene.
- Eric & Arbors Embrace have not been rewritten to use Negotiation
- Redmond sadist & others? have not been rewritten to use Fast Talk, Intimidation etc.
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- Mission Items still lists "Accordion" under Commlink
- Spellimg mistakes in Asset Management commlink menu ("commlimk", "cyrberdeck")
- Bottling plant: Guards have 30/10 HP
- Redmond Barrens: misplaced traffic light near Downtown exit. Also, top left corner, the arena of off-screen characters is visible?
- Arbor's Embrace: "USCAS Captain" typo, also 50/30 HP
- Puyallup: one block's height on the south 3rd floor of the Wild Yak is "off"
- Gang Ran Apartments: top floor, the computer next to the door does nothing
- Gang Ran Apartments: the thugs are 30/10 or 40/10 HP (are the Cleaning Targets meant to be 10HP like they are then?)
- Matrix: loading screen of Organ Grinder's net is just something like "$(dynamic.SceneDesc)".
- Matrix: loading saves made inside the matrix leaves none of the triggers working
- Matrix ("Soykaf"): Management Files stops at 6 files downloaded with no message?
- Matrix (Telestrian R&D): SAN puts up spoof/crash dialog twice.
- Matrix (Telestrian R&D): Failing the Spoof check on SPU C makes barrier IC appear at SPU A.
- Matrix (Telestrian R&D): Barrier ICs appearing (at lightning walls after SPU C) freeze game.
most typos fixed in next. bottling plant fixed in next. Redmond changed. Puyallup changed. Telestrian & AG Chemicals matrix changed. Other hp issues not yet addressed.
This. In fact, if I go to the Redmond Barrens, I'm pretty much stuck there unless I escort Ray Null around again.
So the steps I took to get stuck included:
-attempted to open sadist's door using the charisma skill check
-the skillcheck failed
-attempted to use the skill check again
-skillcheck didn't run presumably because the event is only meant to be run one time
-attempted lockpick method of opening
-that failed, despite me having 5pts in electronics
-alarm was set and 2 gangers spawned in random tiles outside of the apartment
-killed those
-found that door was still in unlocked state
-tried to use the force open method since the alarm was triggered automatically anyway
-door did not unlock
-stuck in combat, and can't proceed
@Jerebaldo: dang door not opening to let the sadist have at you grrr.
@Blahpers & McBoom: Should be fixed now.
But iam here to post an other bug. The "Vehicle control Rig I" did not work. When I have this installed I dont have an aditional AP and my drone did not have one too(doberman). Iam not sure with the other benefits but the aditional AP did not work. Not in the first round of combat when Rig in the Drone and not in the second round where i already have riged in. Same thing counts for the matrix. Ok it would have been strange if the Vehicle rig ads a AP in the Matrix but since it is not there too iam sure that i dont get the words "when jacked in" wrong.
Sweet, thanks.
Seattle (Intro cutscene)
-There will be an occasion where the character won't follow the brother. It has only happened once so far.
Redmond
-I recieved a mission where I must escort a decker (bodyguard mission). I come from the downtown and was heading toward the decker, but in front of the organ grinders two gang members spawn. I thought it was normal, but as soon as I moved toward the gang members, the dialoge triggered again and two more gang members spawned. I managed to kill the four of them, but as soon as I walked back over to organ grinders, the dialoge triggered again and two more gang member spawned. I haven't even talked to the decker yet.
Anyways...I hope this helps. Thank you.
1. On the mission from Eric to Escort a deckor to the two phone locations the second one did not seem to work therefore I could not complete the run.
2. I took the run from Frosty where I am supposed to break into a chemical company and steal something to sabotage the bottling plant. When I tried to hack the system prior to going to the location it took me to the bottling plan system without allowing me to hack my first target. I tried to hack the system from inside the first place but it would not allow me to leave the area around where I jacked in.
3. On a a separate run into the bottling plant to steal documents I hacked into the system prior to going in and changed the employee scedules. This did not impact the number of guards at the bottling plant. They were still chuck full of them and I had to fight my way in and out. Which being a decker is hard to do that.
4. Asking for more work after getting paid from Eric does not work. He says he might have some jobs and the conversation ends. This is true for both phone and in person conversations. I also cannot get work from Eric unless I call him on the phone. Talking to him in person gives the same result as the other bug.
Some of these bugs may have been around since Southwind's last update. I just wanted to make sure you were aware of them. Thanks again for your hard work on this.
We are not all native English speaker, you know?