Space Engineers

Space Engineers

Female Armor "Tungsten"
Mod Animations Requests
OK, so, mentioned are DarthBiomech's Cryopods and Sage's Civilian Desk.

I'd like to start the avalanche of additional requests:

Sage's Work Desk
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=300001096&searchtext=sage+work+desk
Bunk Beds
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=297348674&searchtext=bunk+beds
Both are fairly commonly-used mods.
Last edited by SievertChaser; 7 Jun, 2015 @ 7:01am
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Showing 1-15 of 17 comments
CJay  [developer] 7 Jun, 2015 @ 8:34am 
I just updated the mod with support for these, thanks!
SievertChaser 7 Jun, 2015 @ 8:37am 
Well, I had to come up with a reliable way of bugging you...
CJay  [developer] 8 Jun, 2015 @ 11:18am 
Just added the Kolt animations, thanks!
Robotkisser 9 Jun, 2015 @ 7:48am 
1. what is with: Eikesters Decorations and more - Part I and II? (i tryed to make a link but it dont works)
2. your profile says that you are from germany... dann hätte ich das nicht in englisch schreiben müssen :D
CJay  [developer] 9 Jun, 2015 @ 8:23pm 
Hättest du in der tat nicht ;)
Hab eben nen update mit den neuen poses hochgeladen, danke!
SievertChaser 10 Jun, 2015 @ 5:21am 
Aber nicht jeder aus diesem Forum Deutsch versteht.
CJay  [developer] 14 Jun, 2015 @ 2:21am 
Sadly I probably won't be able to fix these, since I dont have access to the source files for them. Sorry.
This1pizza48 16 Jul, 2015 @ 2:45pm 
hay how about some custom walking animations if you can that is
1DERProductions © 27 Apr, 2016 @ 10:53pm 
im guessing this might be a moot point ERROR: Can't find bone 'SE_RigR_Index_3' on character type 'Tungsten' but support for animated interactions would be great. seeing the red error text mentioned above isnt taht big of a deal to me just kinda gets in teh way of recording.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=652337022
Last edited by 1DERProductions ©; 27 Apr, 2016 @ 10:55pm
not sure if you're still working on this but any chance of making a smoother jump animation. the movement seems really jerky, especially the arms.
CJay  [developer] 1 Jun, 2016 @ 8:08pm 
I'm indeed still working on this, check the update notes, I never really stopped. :Burn:
There was an issue in the animation controller causing the weird jump animation, it's fixed now.
delleds 19 Jan, 2017 @ 10:44am 
Would you consider having custom animations for the Azimuth Cockpit? It's not that big of a deal if you're too busy, it just breaks immersion a bit.
Annastasya 4 Feb, 2017 @ 7:48pm 
I have the same issue that SoRabo.Hoovze.the.Awesome has. Animated interaction has an error due to the custom bone naming in the skelliton for Female Armor Tungsten. It is looking for names without the "_F" bit of the bone names. I am by no means a 'modder' so I'm unsure how to fix it other than to edit the XML files AND the bone names in the Model files which I doubt I have the right tools for but in testing it seems even by just altering the XML bone names it is not enough. Again, only as a test I attempted to smoosh the two mods together locally and change the bone names in Animeated Interactions. That did remove the error but animations didn't work...likely an issue with needing to map the animations in the Tungsten.SBC, which I did not do since it looked more complicated than just simply adding some text here and there. Any chance that through collaberation these two mods can become compatible? Many thanks! =-D
CJay  [developer] 5 Feb, 2017 @ 1:26pm 
The animations don't work because animated interactions uses custom animations that I haven't transferred to my character yet. (I'd probably have to re-do them since I don't have the FBX files). My plan to fix the missing bones was just to add a dummy bone with the right name, but I don't have my tools set up to re-compile the model at the moment. I'll see what I can do.
Last edited by CJay; 5 Feb, 2017 @ 4:28pm
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