Team Fortress 2

Team Fortress 2

Abandoned Upward
 This topic has been pinned, so it's probably important
Quin  [developer] 9 Jul, 2017 @ 3:20pm
Changelog for pl_upward_abandoned
Changelog for October 7th, 2017 :

-Increased performance in some problematic areas
-Removed some foliage for gameplay reasons
-Changed textures for certain areas
-Removed certain problematic overlays
-Fixed glitch that allowed players to summon a bunch of monsters in one turn

Changelog for July 10, 2017 :

Bugfixes :
- Added soundscapes for waterfalls
- Various light fixes

Performance :
- Split and reduced water faces to improve overall performance
- Various foliage now has proper LOD's and textures
- Added fading distance to some props to improve performance
- Cubemap optimization

- Visual/Gameplay changes :
- Added more crystals. Caution : they do not heal you, so do not believe their lies
- Added a huge whirlpool at the last capture point
- Note : Jumping/getting pushed into the whirlpool may have unintended side effects
- Removed various assets wich were not needed anymore
- All vines now have new textures wich should make them fit more within TF2's artstyle
- Various buildings got overhauls with new wear and tear.
- New Detailsprites for the ground, making the map appear more lush
- Re-added the normal upward clipping areas so people can rocket jump again
Last edited by Quin; 7 Oct, 2017 @ 5:21am
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yearning for the deadlock mines  [developer] 9 Jul, 2017 @ 8:05pm 
updated localization of files
Quin  [developer] 9 Jul, 2017 @ 8:39pm 
Removed herobrine
Carbon 10 Jul, 2017 @ 4:35am 
Removed What?
Carbon 10 Jul, 2017 @ 4:36am 
Pls :n;
Mooster 3 Sep, 2017 @ 4:48am 
Originally posted by Quin:
Removed herobrine
Remove kebab
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