Team Fortress 2

Team Fortress 2

Suijin [KOTH]
Lizard 21 Jul, 2015 @ 5:03pm
Sniping From Spawn
Gorgeous map, but it's biggest problem as is, is the fact that Snipers can sit in spawn and cover the entire objective without any real effort. Line of sight between the two spawns and the control point should be broken up. You rarely see Snipers bother to get up on the roofs, because they can just camp in spawn with easy access to a Supply Cabinet. But shouldn't Sniper gameplay be all about using your smarts to find clever highgrounds to pick off enemies where they didn't expect it?

The dojo on the side seems far too big considering there is nothing objective related over there, and it gives a Sniper sightline that can see both spawns.

I know the map was originally intended for Arena but since this is a King of the Hill variant and Valve doesn't like to acknowledge that Arena exists, it should be reworked to have less unused space on the map and sightlines that make every class put a little more effort into positioning.

Just my two bits. As I said, the map is very pretty and it's a great theme. However it needs a lot of tuning before it's a map that can be seriously fun and never frustrating.
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this was my fav map until the barriers came
Last edited by tiananmen square 1989 - swamp.sv; 25 Aug, 2015 @ 6:22am
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