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回報翻譯問題
Planned for the next versions /updates of the map:
~ Tweaking civilian Zombie damage [DONE]
~ Adding more Zombie types (Current: 22 Types) [DONE]
~ Balance Itemspawn (if necessary, need all your feedback here, folks!)
~ Enhancing Medina
~ Enhancing Alma
Planned New Locations:
~ Racetrack
~ Prison
~ Special Island for Admin-Events (Underground Labyrinth)
~ Snowy Village
~ Overgrown Village
~ Treehouses (of course)
~ More Hunter-Towers
I also planned content for the snow-area allready, but as it is not that big, it will not be mind boggling.
The Cabin in the Woods-No Loot spawn, is a bug tho. Will fix that.
Thank you for the feedback, dude : )
And I personally don't think the item spawns need to be improved in any way. I started in Laputa and as I progressed the item spawns gradually improved. Maybe the spawns in Area XIII (or whatever it is) could be improved, since its really hard to get to. There are a few buildings in Medina on the east side that don't have item spawns, however. But seriously bro this map 2good4anymajorimprovements.
Nah, but seriously, still got lots of ideas. Next thing to come, is a whole new landmass, the size of the area, between Bambicove and Fargo (in the ocean southwest, between alma and Laputa Beach).
Planned, or allready finished locations will be:
- Unraidable-Prebuild Vaults. (Who places a door first, gets to live there)
- Amusement-Park. I mean why not. A postapocalypse without amusement park? Prypjat would be sad...
- 1 or 2 new Villages, with different themes (Overgrown by wilderness, snowy)
- Making the Admin-Area of the Safe Shop even more impossible to enter, for all those Glitchmasters.
- And of course, trying to fix everything that has been found so far (including some glitches and missing loot-spawns)
Maybe its connected, to some Car-Mods, or something similiar.
I'll take a look! : )
Just try to resubscribe the content, or wait a while.
The Unturned Workshop is known to be very instable : )
Good luck!
Glad it worked :)
@hartungbrandon09:
I was playing with the idea of more gun-mods, but want to test first, if they fit with the existing ones. (damage, look, and so on).
Real pirate ships are close to impossible (as there are no models for that), the closest thing i did, is the Smokers-Point area.