Men of War: Assault Squad 2

Men of War: Assault Squad 2

#valour (# v a l o u r)
 This topic has been pinned, so it's probably important
Normand  [developer] 9 Aug, 2018 @ 10:26pm
Balance
Any balance issue of #valour mod

Basic info - delays/costs for vehicles in #valour mod:
Transport
vehicle class
1st unit delay,sec
2nd unit delay,sec
Base Cost
Moto
0
0
60
Supply truck
0
0
50/150/250
Car with MG/inf
30
30
150
Arm. car with MG/inf
180
10
160
Arm. car with HMG/inf
240
10
200
AT guns
MG stan
30
10
100
HMG stan
30
10
120
Light AT gun
30
10
170
20mm AA gun
150
30
170
AA gun
210
30
190
50mm medium AT gun
150
10
230
Medium AT gun
300
20
320
Medium+ AT gun
600
20
400
Medium AA gun
600
30
450
Heavy AA gun
900
60
600
Heavy AT gun
900
60
900
Artillery
Mortar
30
10
250
Light howitzer
240
60
300
Heavy mortar
300
30
360
Light SPG
600
60
380
Medium howitzer
900
60
600
Heavy howitzer
1200
60
700
Medium SPG
900
60
750
Heavy SPG
900
120
1000
Rocket launcher
1200
60
1000
Heavy rocket launcher
1200
120
1200
Super heavy howitzer
1800
300
2000
Light armor
Car with MG
90
30
130
Arm. car with MG
240
10
150
Light tank MG
320
10
160
Arm. car with HMG
320
10
200
Arm. car with light AT gun
350
10
230
Light tank with light AT gun
380
10
260
Arm. car with medium AT gun
360
10
300
Light AA tank
420
10
300
Light tank with light howitzer
420
60
350
Light tank with medium AT gun
400
20
360
Tanks
Medium tank low armor
500
10
350
Medium tank
540
10
425
Medium tank with medium AT gun
600
10
480
Heavy tank with medium AT gun
660
60
600
Medium tank with heavy AT gun
900
60
850
Heavy tank with medium AT gun/armor
900
60
910
Heavy tank with heavy AT gun
900
300
1500
Heavy tank with super heavy AT gun
1380
690
2100
Super heavy tank
1500
750
2150
Tank destroyers
Light tank destroyer
440
10
280
Medium tank destroyer /low armor
460
10
450
Medium tank destroyer
900
60
600
Medium tank destroyer with heavy AT gun
1380
690
900
Heavy tank destroyer with medium AT gun
1440
720
1200
Heavy tank destroyer with heavy AT gun
1500
750
1500
Aircrafts
Fighter
360
120
500
Bomber
720
240
800
Last edited by Normand; 29 Oct, 2018 @ 4:33am
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Showing 1-15 of 84 comments
Romich 10 Aug, 2018 @ 7:20am 
France 1940.
Hotchkiss mg and 13.2 mm aa cost the same in mp and cp, while aa is better in every regard, even in "mag" size. I would decrease static mg price a bit, maybe by 10 and increase aa price by 20.
20 mm oerlikon and 37mm aa cost same cp as hmg and 13.2 mm (the weapons itselves, not counting crew).
Heavy 75mm aa/at gun has only 10 cp cost.
75 mm cannon costs more cp than 105 mm one, 15 vs 10.
105 and 155 mm guns have same reload speed.

Ft 31, costs kinda a lot (155mp) for a tank that only has mg and 8 km ph, when there is amr tank that is cheaper, has better mg and outranges at rifles.

Vehs like amr, ft 17 and panhard have same timers and shared cooldown, imo they should have individual cooldowns (longer than current 10 second one) to create an incentive to buy worse vehs, atm if you want to win, there is no reason to buy amr and ft 17 for example, since panhard is faster, more armored and has better gun and the difference in cost is negligible. Same for renault r35, r39, hotchkiss h 39 (same timer group) and renault m 39, somua s 35 (same timer group).
In general cooldown timers of better vehicles should be increased, currently most of them are just 10 seconds long.
vakapad777 4 Sep, 2018 @ 2:42am 
The Hungarian 14 cost single rifleman has half the grenades and no sandbag of the 12MP one. Is this intentional?
Normand  [developer] 4 Sep, 2018 @ 4:11am 
Originally posted by vakapad777:
The Hungarian 14 cost single rifleman has half the grenades and no sandbag of the 12MP one. Is this intentional?
This is my fault.
Odavoh |7th| 6 Jan, 2019 @ 2:37am 
Can I ask you for info? It's possible to add war year setting in multiplayer for frontline mode?
Normand  [developer] 6 Jan, 2019 @ 2:40am 
Originally posted by GreenSmo0ker:
Can I ask you for info? It's possible to add war year setting in multiplayer for frontline mode?

I don't know how to change game engine as frontline game mode has juts ONE settings.

But you may use additional mod for year you want:

Front Line 1939 => https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=908762874
Front Line 1940 => https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=908763555
Front Line 1941 => https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=908764474
Front Line 1942 => https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=908765153
Front Line 1943 => https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=908765827
Front Line 1944 => https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=908766507
Front Line 1945 => https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=908767135
Last edited by Normand; 6 Jan, 2019 @ 2:41am
Odavoh |7th| 6 Jan, 2019 @ 2:48am 
Thank you!
У меня вопрс: будет-ли в будущем замена или улучшение бомбардировшика Германии Юнкерс 87? Я говорю не о версии с 37 мм пушками, а о версии бомбардировшика. В игре он самый слабый по живучести самолет, его может сбить отряд партизан из стрелкового оружия, а зенитки и пулеметы и подано.
Normand  [developer] 13 Jan, 2019 @ 7:50am 
В какой игре? В миссиях? Или мультиплеерной игре?
Originally posted by Normand:
В какой игре? В миссиях? Или мультиплеерной игре?
В мультиплеере. Это именно бомбардировщик,не штурмовик.
Odavoh |7th| 5 Feb, 2019 @ 5:35am 
The Soviet SMG-gunners have PPSH-41 in 1940 year war setting. I think they should have PPD-40. It's only my opinion.
Normand  [developer] 5 Feb, 2019 @ 5:50am 
#valour mod has following time periods for infantry
1939
1940-1941
1942-1943
1944-1945

It is not possible to have 1940 and 1941 infantry settings at current moment.
вопрос: будет-ли в будущем изменение орудия т34-85? Оно вообще не пробивает немецкий танк пантера в лоб, постоянные рикошеты и непробития.
Normand  [developer] 23 Mar, 2019 @ 11:29am 
Originally posted by ╬Tanya von Degurechaff╬:
вопрос: будет-ли в будущем изменение орудия т34-85? Оно вообще не пробивает немецкий танк пантера в лоб, постоянные рикошеты и непробития.

Пантера имеет лобовую броню 80мм под углом в 55град.
Приведенная броня танка Пантера равна 139мм = 80мм / COS(55град).

Пробиваемость орудия Т-34/85 приведена ниже в таблице:
Gun
Origin
Ammo
M.Velocity
100m
500m
1000m
1500m
2000m
85mm_zis53
USSR
AP
792
145
125
107
92
78
85mm_zis53
USSR
APCR
1030
190
145
111
86
64
85mm_zis53
USSR
APHEBC
792
142
123
105
91
81

Вывод:
Т-34/85 может пробить Пантеру в лоб только на дистанции
-до 100м (10 игровых метров) снарядом AP.
-до 500м (45 игровых метров) снарядом APCR.

Поясните, что нужно здесь изменить?
Last edited by Normand; 23 Mar, 2019 @ 11:39am
Вопрос: возможно-ли в далеком будущем возвращение Flakvierling 38 хотя-бы в тестовом режиме для ВСЕХ юнитов Германии? Может после оптимизации, или доработки юнита? Серьезно,лучшее скорострельное зенитное орудие Германии просто отдали пехоте,без возможности сражаться с ним даже в тестовом режиме.
Armaster 10 Sep, 2019 @ 8:32am 
Hi there. You created a beautiful mod. I currently have version 3.262.0 and found 2 weird thing in France faction.

France infantry (PTR)
=> have CP cost 0 - I would give them CP cost: 6
=> have rocket launcher - I would rename them to "AT infantry"

France armored vehicle (AMD-35 Panhard 178)
=> have speed 72 - I would change speed to 38. To make it like commonwealth "Daimler AC mk.II". If i compare that to wiki stats Daimler - 80 km/h (game speed 38), Panhard - 72 km/h (game speed 72).

Also is there any public repo for this mod or is it private project?
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