Team Fortress 2

Team Fortress 2

Rustler's Revolver
Potential Stats?
Rustler's Revolver:

(+) +110% damage bonus
(+) On Hit: Upgrade all of your buildings by 10%.

(-) -50% clip size
(-) -80% maximum secondary ammo on wearer.
(-) 150% slower fire rate
Last edited by KilogramHours; 9 Jun, 2015 @ 2:00pm
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Showing 1-15 of 42 comments
Jack_26 9 Jun, 2015 @ 1:49am 
Need more (-) .like (-) %25 movment speed
%140 damge is very big thing.
Last edited by Jack_26; 9 Jun, 2015 @ 1:50am
snide 9 Jun, 2015 @ 5:02am 
it's pros are too overpowered.instead i say to be able to destroy sappers as a...pro?i don't know to say it for 1 thing anyways and for the cons have the firing speed of the revolver(i don't know the revolver's firing speed) and the half clip size and whatever percentage 30 is to 200
SwankyKlyde 9 Jun, 2015 @ 11:18am 
something like the spys revolver, but buffes either for dammage or for speed. so if damage gets a buff then fire rate lacks and vice versa.
Busc 9 Jun, 2015 @ 11:47am 
realistically, it would have much greater damage at the cost of accuracy and fire rate and I personally think that it would make a beter primary weapon than secondary weapon in that respect (fewer stats have to be changed and it would have power more similar to a shotgun than a pistol.
moon 9 Jun, 2015 @ 2:37pm 
Originally posted by Jack_26:
Need more (-) .like (-) %25 movment speed
%140 damge is very big thing.
A class slower than Heavy? Get out.
v8o1 9 Jun, 2015 @ 11:04pm 
i dont have eney stats but it would be cool that if you could a taunt kill with it like a quik draw.:penny:
Redead-ITA 10 Jun, 2015 @ 12:22am 
my stats are
-50% shots
+25% acuracy
Aries 10 Jun, 2015 @ 8:06am 
My stats for this gorgeous weapon
Pros:
Damage bonus (Roughly the same damage as Spy's revolver)
Quick Draw Taunt Kill
(With the Gunslinger equipped) 25% faster weapon switch
Cons:
50% slower firing speed (Roughly the same as Spy's revolver)
50% less ammo (6 shots instead of 12. 200 reserve ammo replaced with 32 reserve)
50% more bullet spread. (With Gunslinger) 25% more bullet spread.

The addition of the Gunslinger into the stats is due to the name and the nature of this weapon. This is a revolver, and *cough* Gunslingers use revolvers, so, it makes sense that it would work better with the Gunslinger.
Last edited by Aries; 10 Jun, 2015 @ 1:39pm
KilogramHours 10 Jun, 2015 @ 11:42am 
Originally posted by 19tangerines:
My stats for this gorgeous weapon
Pros:
25% damage bonus (Roughly the same damage as Spy's revolver)
Quick Draw Taunt Kill
(With the Gunslinger equipped) 25% faster weapon switch
Cons:
50% slower firing speed (Roughly the same as Spy's revolver)
50% less ammo (6 shots instead of 12. 200 reserve ammo replaced with 32 reserve)
50% more bullet spread. (With Gunslinger) 25% more bullet spread.

The addition of the Gunslinger into the stats is due to the name and the nature of this weapon. This is a revolver, and *cough* Gunslingers use revolvers, so, it makes sense that it would work better with the Gunslinger.

25% more damage is 18.75, not 40 like the Spy's revolver.
Aries 10 Jun, 2015 @ 1:39pm 
XD ok my bad. Lets just leave it with the Spy's revolver damage. I don't have the % all wrapped around my head yet.
Datsjive 10 Jun, 2015 @ 8:43pm 
Here's an idea for a side perk:

The gun has two modes which can be toggled with RMB.
The first mode would work like the stock pistol.
The second mode would have the engineer put his left hand on the hammer.
During mode 2, the gun would be semi-auto, firing one shot for every click, but fires
as fast as the player can click.

Does all of this make sense?
Last edited by Datsjive; 10 Jun, 2015 @ 8:47pm
Aries 10 Jun, 2015 @ 8:47pm 
Originally posted by Datsjive:
Here's an idea for a side perk:

The gun has two modes which can be toggled with RMB.
The first mode would work like the stock pistol.
The second mode would have the engineer put his left hand on the hammer.
During mode 2, the gun would be semi-auto, firing one shot for every click, but fires as fast as the player can click.

Does all of this make sense?
So he's going gunslinger mode? Like in the cowboy movies? Yeah, I think it's a cool idea.
pegglelover5 11 Jun, 2015 @ 11:30am 
The animation for the gun looks pretty fast. Like in a normal western shoot-off, two cowboys would pull out their weapons as fast as possible and the first one who shoots (and hits) would be the winner. I think the stats should be something like:

+50% faster weapon switch

When active:
+25% damage
-40% clip size
-25% reloading speed

This would collorate very well with something like the Gunslinger as it would provide an easy way to pull out a mini-sentry.
Aries 11 Jun, 2015 @ 11:44am 
Originally posted by bhuinda:
The animation for the gun looks pretty fast. Like in a normal western shoot-off, two cowboys would pull out their weapons as fast as possible and the first one who shoots (and hits) would be the winner. I think the stats should be something like:

+50% faster weapon switch

When active:
+25% damage
-40% clip size
-25% reloading speed

This would collorate very well with something like the Gunslinger as it would provide an easy way to pull out a mini-sentry.

Agreed bhuinda. Why don't you work at Valve huh? O_o
Blim 11 Jun, 2015 @ 4:59pm 
get a life
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