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something like this would be more balanced (maybe?)
alt fire: throw the drink
on a succesfull hit it heals players that are not scout.
5% more healing effective than the default bottle of milk effect.
when drunk:
heals the player from all damage taken.
does not overheal
regen time: 60 seconds. speeds up 2 seconds for every critical hit your teammates do to enemies doused in this drink.
what do you think? i feel this is still a bit too op... but still i think i got a closer approach to what it should be... (maybe?)