Team Fortress 2

Team Fortress 2

The Fire Hose
stat ideas?
mine: +30% wider flamespread +10% damage -30% flame reach -15% weapon switch speed
Last edited by tmddbs; 14 Jun, 2015 @ 10:04pm
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Showing 1-15 of 16 comments
hallowhato 16 Jun, 2015 @ 6:03pm 
+:
+20% damage
+20% health
+20% the radius of the fire exit
+RMB(RightMouseButton)- can put fire of allies
+After 20 seconds, use the flamethrower, there may be mini-crits for 10 seconds
-:
-No airblast
-It is unlikely that the enemy lights
-Spies do you damage more than 10%
-Can put fire of enemies
Cobo™ 7 Jul, 2015 @ 5:58pm 
I think the flamethrower should be a reskin of stock(In my opinion). Because it`s also the stock in TFC, remember that.
Cobo™ 7 Jul, 2015 @ 5:58pm 
Actully like stock but no airblast.
Laino001 28 Jul, 2015 @ 4:56am 
+15% air blast rate
-20% air blast cost
+10% damage
+100% fire cost (1 flame cost 2 ammo)
Spoopy Chicken 13 Nov, 2015 @ 7:26pm 
PLZ PICK ME
it took me 1 Hour to make this

Positive effects
+airblast afterburns the enemy
+airblast afterburns the enemy 200% longer than the fire
+when enemy is afterburned they're vision is a bit blurry
+airblast deals 500% of weapon damage (not afterburn damage actual damage)damage= 50-75
+can afterburn all enemies no matter what class or equipment thier using
+ammo regenerates while standing in water
+enemies hit will be knocked back (similar to an airblast but weaker push force)
+10% larger flame
+30% longer flame
+can fire when underwater

Negative effects
-cant afterburn enemies when enemy is in water
-50% damage while enemy is standing in water
+35% airblast cost
-15% damage
-50% afterburn duration
-20% afterburn damage
-25% weapon switch
-10 ammo per second while you're afterburned

Neutral effects
.when ammo is less than 100 ammo from other weapons will be drained to refil this weapon
( 1 bullet from secondary will be equal to 10 bullets on this weapon)
.fire is replaced with water
.afterburn is replaced with wet burn
Last edited by Spoopy Chicken; 14 Nov, 2015 @ 7:23pm
Cee 11 Jan, 2016 @ 7:46am 
Originally posted by rafa amrullah 2:
PLZ PICK ME
it took me 1 Hour to make this

Positive effects
+airblast afterburns the enemy
+airblast afterburns the enemy 200% longer than the fire
+when enemy is afterburned they're vision is a bit blurry
+airblast deals 500% of weapon damage (not afterburn damage actual damage)damage= 50-75
+can afterburn all enemies no matter what class or equipment thier using
+ammo regenerates while standing in water
+enemies hit will be knocked back (similar to an airblast but weaker push force)
+10% larger flame
+30% longer flame
+can fire when underwater

Negative effects
-cant afterburn enemies when enemy is in water
-50% damage while enemy is standing in water
+35% airblast cost
-15% damage
-50% afterburn duration
-20% afterburn damage
-25% weapon switch
-10 ammo per second while you're afterburned

Neutral effects
.when ammo is less than 100 ammo from other weapons will be drained to refil this weapon
( 1 bullet from secondary will be equal to 10 bullets on this weapon)
.fire is replaced with water
.afterburn is replaced with wet burn
Wayy wayyy wayyy WAYY TOO many stats.
Cee 11 Jan, 2016 @ 7:52am 
Airblast will launch up the user (Similiar to airblast from an enemy)
-50% airblast cost
-25% afterburn damage
Weapon deploys 33% slower
Culted 6 Mar, 2016 @ 2:00pm 
Originally posted by rafa amrullah 2:
PLZ PICK ME
it took me 1 Hour to make this

Positive effects
+airblast afterburns the enemy
+airblast afterburns the enemy 200% longer than the fire
+when enemy is afterburned they're vision is a bit blurry
+airblast deals 500% of weapon damage (not afterburn damage actual damage)damage= 50-75
+can afterburn all enemies no matter what class or equipment thier using
+ammo regenerates while standing in water
+enemies hit will be knocked back (similar to an airblast but weaker push force)
+10% larger flame
+30% longer flame
+can fire when underwater

Negative effects
-cant afterburn enemies when enemy is in water
-50% damage while enemy is standing in water
+35% airblast cost
-15% damage
-50% afterburn duration
-20% afterburn damage
-25% weapon switch
-10 ammo per second while you're afterburned

Neutral effects
.when ammo is less than 100 ammo from other weapons will be drained to refil this weapon
( 1 bullet from secondary will be equal to 10 bullets on this weapon)
.fire is replaced with water
.afterburn is replaced with wet burn
Valve already made a rule about this; If there are too many stats, then they won't use them. So be more simpler, this is is TF2, not "plz pik me i wrkd so hard on this X("
Spoopy Chicken 7 Mar, 2016 @ 1:38am 
YES BECAUSE OF THIS ONE COMENT THAT SAYS plz pick me IVE GOTTEN STEAM FAMUS XDDD:steamhappy:


Originally posted by Laino001 SVK:
+15% air blast rate
-20% air blast cost
+10% damage
+100% fire cost (1 flame cost 2 ammo)

i think that this is alot balanced then everythink else here. even tho it still is too OP
Last edited by A guy with a guitar; 14 Jan, 2017 @ 8:37am
+30% Flame Distance
+Larger Airblast Radius
-30% Flame Spread
-15% Overall Damage
Lambda 19 Jan, 2017 @ 10:46am 
Stats should either be stock or pulled straight from TFC, much like all of the other TFC inspired weapons. :)
Thomas Tinkerton 6 Sep, 2017 @ 7:35pm 
+50% reach
-25% damage
+50% afterburntime/damage
-15 airblast cost
+25% airblast force
Unuiqe fire animation, lit gasoline fired instead of flame.
♦Blubully94♦ 15 Aug, 2018 @ 8:41pm 
It would be cool for this to have the stock stats, but swap the airblast with the grenade from TFC
Hsmeilop 27 Mar, 2019 @ 2:32am 
+Alt-fire reverses the afterburn effect to burning teammates (instead of losing life from afterburn, they get health)
+afterburns can gain health (5hp per second)
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