Team Fortress 2

Team Fortress 2

Hardhat's Hammerhead
Umik 3 May, 2014 @ 5:56am
What would it do (stats)
i was thinking:
+20% knockback
+20% used metal per hit (if possible) on buildings
-20% firing speed

note: the 20% used metal would make up for the slower firing speed when upgrading buildings.
Last edited by Umik; 3 May, 2014 @ 5:57am
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Showing 1-15 of 37 comments
Umik 4 May, 2014 @ 5:56am 
HAHA!
Huk6 8 May, 2014 @ 9:05pm 
Pro:
25% more damage
Destroy a sapper in one hit
20% knock back

Con:
10% slower firing speed
Uses 15% more metal for buildings
Aqua 9 May, 2014 @ 2:28pm 
25% more damage
%50 sapper damage
%38 slower firing speed

cannot have second weapon
Barb Wire 13 May, 2014 @ 9:09pm 
Originally posted by zakaharif:
i did not mean to say yeah b*tch i'm so sorry guys what i have done
You destroyed the world
Umik 14 May, 2014 @ 6:41pm 
Originally posted by zakaharif:
i don't detstroyed the world

i'm serieusly mean yeah b*tch that's what i'm saying that

i'm so sorry guys

apology accepted :)
Sunshine 9 Dec, 2014 @ 10:29pm 
how about it shoot bread that slowly turns enemys into bread
Devuno 13 Feb, 2015 @ 5:30pm 
what about if it hurts yourself beacose of its SHEER POWER
Umik 13 Feb, 2015 @ 7:38pm 
Originally posted by Devuno:
what about if it hurts yourself beacose of its SHEER POWER
cool
Deadprofile 15 Feb, 2015 @ 4:57pm 
All other weapons are weilded with left hand.

Pros:
+25% Damage
+100% Damage against sappers
+15% Resist against bullets

Cons:
-20% Attack speed
When active, -15% Walkspeed
+20% Damage taken from melee
When reloading a pistol, any remaining bullets in the clip will be wasted.

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Also, since you can't really use the Hardhat's Hammerhead for efficiently using any other weapon, since it doesn't have fingers or anything, it would be nice and cool looking if you could make a animation for one hand weilding a shotgun, then when you reload, Dell would toss it in the air a couple inches then catch it sideways, reload the gun, then spin it around so he can shoot it, and for the pistol, Dell would empty a clip, toss a clip in the air, and swipe the end of the gun towards the clip. That would look AWESOME!
Last edited by Deadprofile; 15 Feb, 2015 @ 4:58pm
Forgotten Lands 16 Feb, 2015 @ 12:06pm 
the whole make an extensive animation that will have to apply to all primary and secondary weapons thing doens't really sound all that appealing
Originally posted by Ď͢Į͝Ň ̛ŤĮ̷Ň:
All other weapons are weilded with left hand.

Pros:
+25% Damage
+100% Damage against sappers
+15% Resist against bullets

Cons:
-20% Attack speed
When active, -15% Walkspeed
+20% Damage taken from melee
When reloading a pistol, any remaining bullets in the clip will be wasted.

-------------------------------------------------------------------------------------------------------------------------------

Also, since you can't really use the Hardhat's Hammerhead for efficiently using any other weapon, since it doesn't have fingers or anything, it would be nice and cool looking if you could make a animation for one hand weilding a shotgun, then when you reload, Dell would toss it in the air a couple inches then catch it sideways, reload the gun, then spin it around so he can shoot it, and for the pistol, Dell would empty a clip, toss a clip in the air, and swipe the end of the gun towards the clip. That would look AWESOME!
normal girl 17 Feb, 2015 @ 2:24pm 
i'd say
+20% knock back
+15% damage to spies
+15% metal use on buildings
-10% firing speed
-while in use %5 slower walk speed
+can charge hit with right click/-this costs 10 metal per charge
-15% damage to others with this weapon in their load out
hotchoclatmonky 17 Feb, 2015 @ 4:45pm 
Pros
more knockback
more damge
can charge up to do more damage and knockback farther but costs 10 metal (1 second for max charge)

Cons
slower swing speed
10% slower movement speed while in use

misc
taunt kill?
mini sentries?

I feel like this would be for battle engie and then they would have to chose between this and the gunslinger
MochaMan 17 Feb, 2015 @ 6:31pm 
I think it's something like this:


PROS:

+10% Knockback
+100% Damage to Sappers
Can be smashed into ground for slight shockwave effect (Does about 20 damage, like the Atomiser(?)'s third jump), but leaves the Engineer vulnerable to attack for 2 seconds afterwards (Like being hit by a Sandman ball) for recovery.

CONS:

-15% Walking Speed
-20% Attack rate (How fast it hits)
Makes loud noise, so not advised for sneaky Engi nests.

MISC:

Taunt Kill: Engi rears back for a punch, one foot raised, then stamps his foot as he slams the Hardhat's Hammerhead (Should be called the Hardhat's HammerHAND) into the enemy's head or heart, you choose creator.

Note: If used on another Engineer with this weapon EQUIPPED (That means you can see the weapon and it can be used to attack), the two Engis will slam their Hardhat's Hammerheads together, blasting them back like the Pyro's airblast, and does 50 damage to both sides.
Mj Farquhar 19 Jun, 2015 @ 9:23pm 
On Hit: Knocks enimies back
Alt: Will Take 3 seconds to charge
Can Turn Enemy sentrys friendly
Abcmanx6 23 Jul, 2015 @ 11:42am 
WAIT idea what about say like this
+60% knock back
+35 health
enemys knocked into walls take damage
-45% melee damage taken
-18% bullet damage taken
-60% explosive damage taken
-35% slower firein speed


how about his taunt kill hit everone around him and if they are about 4 ft from taunt kill radius it will do 50 dam and stun them but it is a slow attack and possibly a jackhammer like thing make a small earth quake for cometic reasons
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