Left 4 Dead 2

Left 4 Dead 2

Pitch Dark Mesa
Remort  [developer] 30 Jun, 2015 @ 6:55am
change log
30/06/2015 beta 4:

I retested all the medkit spawns, because the ai was not picking up kits at campaign start.
There are a few special spawns which the ai will never pickup, they are off the main path or where the ai will get damaged/cause a panic event.

new poster and ending images

l4d2_pdmesa01_surface
fixed ai not getting medkits.
removed damage from barrels.


l4d2_pdmesa02_shafted
altered ai navigation mesh.

l4d2_pdmesa03_office
altered ai navigation mesh.

removed ladder from end elevator.
added vent to the bottom of end shaft.

l4d2_pdmesa04_pointinsert
altered ai navigation mesh.

l4d2_pdmesa05_returntoxen
slighty increased difficulty of onslught.
slighty decreased difficulty of finale.

l4d2_pdmesa06_xen
no change
Last edited by Remort; 30 Jun, 2015 @ 6:55am