Garry's Mod
Killing Floor 2 SWEPs
Awesome mod - Water Imapcts ?
Brilliant work here - the only true bullet physics mod - not instant hit, has to be the best quality swep out there .
just a tiny point but is there a way to a trace.mask to get the bullet effects when it hits the water at the moment it does not register?
also i found if you replace the kfa2mainbullet(... event with : self:KF2MAINBULLETEVENT(self.Owner:GetShootPos( ) + ( self.Owner:GetForward( ) * -1 ) + ( self.Owner:GetRight( ) * 3 ) + ( self.Owner:GetUp( ) * -2.7 ),self.Owner:GetAimVector(),true,1)

this will spawn the bullet(brightglow_y) at the muzzlepos not the center of the screen just a tiny thing , love this mod thanks for your work
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I love the fact you took time to do this, however it isn't reliable 100%, since you would be able to shoot around corners when, in fact, you sholdn't (get what I mean?).
And for the water, yes I could do something, but I never got bothered into doing it before you posted this since water's never been that much of a deal on maps I usually play.
hi thx for the reply no worries its great not to have hitscan gunfights !
Will there be an update that focuses on viewmodel hands or is that already implemented?
Pewdiegame, this is no place to ask, and yes, if you paid attention to the user guide tab of the description, you would already know.
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Показване на 1-6 от 6 коментара
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