Unturned

Unturned

M134 Minigun (FINALLY UPDATED!)
durag shawn  [developer] 15 Jun, 2015 @ 7:20pm
Suggestions?
What I plan to add based on user feedback so far:
-More guns in a new modpack: Explosive crossbow? Suppressed Deagle? (easy)
-Make it less laggy, but that means decreasing fire rate or something.
-Get Blender and make a custom model! (Highly requested by Mr. Potate)
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Showing 1-15 of 47 comments
Natri 18 Jun, 2015 @ 9:09am 
Blender is not enough. You need Unity3d pro
durag shawn  [developer] 18 Jun, 2015 @ 5:11pm 
Originally posted by MONGO Natri:
Blender is not enough. You need Unity3d pro
Yeah, I forgot.
CJ 21 Jun, 2015 @ 12:03pm 
try doing the model in unity 4 pro make it look like a mini gun from gta 5
NoKizzy 29 Jun, 2015 @ 5:07pm 
you should make a UGL, with the bayonett code
Natri 30 Jun, 2015 @ 6:25am 
It's not possible right now. Sorry Spoodermun D: Stay MLG
Binnsy 27 Jul, 2015 @ 7:09am 
Okay, i know what is going to be said, "its too hard!", or "that can't be done!" but I say a flamethrower. Hear me out here, if the muzzle flash was modified on some sort of automatic shotgun, would that work? Or maybe some modified Blowtorch, or even something that uses the explosions. I dont know, but it can be done.
Natri 27 Jul, 2015 @ 8:21am 
@Jewbacca67 sorry but the problem with this is that the max pellet spread of a single bullet is 10. This means that the "Flame" does only do damage in some areas that give it alot of randomness. Next problem would be that you can't really do this muzzle effect since there are no tutorials in the internet for these things. Explosions can't work too, since the RPG has no real line of code that I found that makes the gravity etc editable.
durag shawn  [developer] 27 Jul, 2015 @ 1:42pm 
Originally posted by MONGO Natri:
@Jewbacca67 sorry but the problem with this is that the max pellet spread of a single bullet is 10. This means that the "Flame" does only do damage in some areas that give it alot of randomness. Next problem would be that you can't really do this muzzle effect since there are no tutorials in the internet for these things. Explosions can't work too, since the RPG has no real line of code that I found that makes the gravity etc editable.
Yeah, if you ACTUALLY LOOK AT THE CODE you might understand. There are (I think?) 2 types of firemodes for guns (according to the code): Trigger or Rocket! The blowtorch could be modified, but it would have EXTREMELY short range becuz, well, it's a blowtorch.
Natri 28 Jul, 2015 @ 8:45am 
@{BobDaHat} well, there are way more firemodes than 2. Just as a example Bolt, Pump, Rail... And if I use this Rocket firemode it would not work at all since the flamethrower would just fire rockets like a rocket launcher.
durag shawn  [developer] 28 Jul, 2015 @ 8:50pm 
Originally posted by MONGO Natri:
@{BobDaHat} well, there are way more firemodes than 2. Just as a example Bolt, Pump, Rail... And if I use this Rocket firemode it would not work at all since the flamethrower would just fire rockets like a rocket launcher.
Yeah, I didn't really check for all of them.
Trollhunter23 7 Aug, 2015 @ 8:26pm 
make the minigun have a built in adaptive chanbering cause when i put that attachement on it went10 rounds with just one click.0_0
durag shawn  [developer] 9 Aug, 2015 @ 7:26am 
Originally posted by trollinurlife:
make the minigun have a built in adaptive chanbering cause when i put that attachement on it went10 rounds with just one click.0_0
Actually it shoots 8 rounds but, I think players should be able to choose what tactical they want, to conserve ammo and whatnot.
aaaaaaa 9 Aug, 2015 @ 2:07pm 
revolver! very big revolver and maybe add a silencer for it
durag shawn  [developer] 9 Aug, 2015 @ 5:52pm 
Originally posted by sed:
revolver! very big revolver and maybe add a silencer for it
A revolver? But there already is one! I guess I could, but I don't think it would be very high priority.
Last edited by durag shawn; 9 Aug, 2015 @ 5:52pm
VoN 12 Aug, 2015 @ 12:13pm 
new model 4 minigun? skins?
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