Team Fortress 2

Team Fortress 2

Super Syringe Gun
Stats !
Ok so there is my idea :

Shoot 4 syringes for cost of 1
-50% clip size
-30% damage
25% syringe speed
Syringe won't travel in arc(Like rockets)
25% faster ÜberCharge drain


I know that this seems like Overdose- with that damage reduction but its still enough damage to stop someone - it shoots 4 syringes ant cost of one and you can shoot 20 times in one clip= 560 damage if you can land all the syringes.

I think that this is weapon for Battle Medic(s). That's why i added that ÜberCharge will drain faster.

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Showing 1-3 of 3 comments
Kasper 29 Feb, 2016 @ 4:59pm 
lol but playing as someone who panic uses this wepon 560 damage is imposible unless you go douche medic, No, it should benifit the team also asuming the dart has 1 damage per dart, and shoots 4 at once all 20 times would equal to about 80 damage per clip, so how many clips are there and how much real damage would this do?
Kasper 29 Feb, 2016 @ 5:02pm 
as for team denifit it should have a right click feature and have 5 healing darts for team members after each kill thatway it can be used for deffense as well as offence, but should probally have a limited clip, also to get the healthing darts you need to kill the person WITH the super syringe. Each dart should do +10 health to team mates.
Pokeking 19 Mar, 2016 @ 12:27am 
Looks like large caliber syringe launcher so i think it should be a slower firing, reloading, and less damaging/healing version of the CC with a bit higher ammo cap and projectile speed and would have maybe a 4 or 8 round clip that reloads all at once.
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Showing 1-3 of 3 comments
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