Team Fortress 2

Team Fortress 2

Military Medicine
Idea for the syringe gun stats
My idea is.

-Players speed increases as ammo decreases until reload.
-25% More Damage.
-Crits For 5-15 Seconds on Domination. 5 Seconds Between 15 Seconds Your Choice
-Accuracy Increases as Uber Increases
-5 Percent - 20 percent Uber Gained on Kill. 5 Percent Between 20 Percent Your Choice
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The reason I said "Player speed increases as ammo decreases until reload." Is because since its a giant syringe gun, its considered a heavy weapon or wuteves
Forgot to add, Syringe gun holds 50 syringes per clip and a stash of 250 syringes total.
I still believe in the stock nade launcher with syringes
I LIEK IT DUD :3
i think its a little to op
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