安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
+10% damage
+25% Bullet resistance on wearer
+15% Damage delt to buildings
-33% max ammo
-2 hp healed per second
Pros:
50% larger magazine size(=60 or 20 more than normal) (possibly increase the mag size some more, but 60 is a good start)
+30% projectile speed
at max health +10% accuracy (if extra is included up to +20% at max over heal)
Cons:
Accuracy grows worse as health decreaces
-15% movement speed
No reserve ammo
extra: Fire rate takes time to speed up, starts slow and gets faster the longer fire is sustained.(min at -15% fire rate to max at +15% fire rate. Takes around 3 seconds of continuous fire to reach max)
(possible extra: While overhealed, accuracy is increased)
ITS LIKE TURNING YOUR MEDIC INTO A MINI (much squishier) HEAVY!
Thought of this idea so that medics can have more offencive cappibilities than with just the blutesauger. Also off topic from the syring gun, the heers helm would go perfectly with that kevlar vest.
+10% damage
+25% Bullet resistance on wearer
+15% Damage delt to buildings
-33% max ammo
-3 hp healed per second
The longer you for this, the firerate increases up to stock minigun speeds, spread increases as the speed increases.
+50% magazine size
+5% damage
-10% firerate
-5% ubercharge duration
-2 HP regenerated
And yes the speed is kept after realoading
IDK about the ubercharge one, i was thinking that this is more of a battle medic playstyle