Cities: Skylines

Cities: Skylines

Building Themes
 This topic has been pinned, so it's probably important
boformer  [developer] 23 Jun, 2015 @ 2:42pm
Not working? Post your bug reports here!
Instructions:

Windows:
  1. Run the game, load/create a city and wait until the problem occurs
  2. Switch to desktop without quitting the game (ALT + TAB)
  3. Go to the log folder at <SteamFolder>\SteamApps\common\Cities_Skylines\Cities_Data
  4. Upload the contents of the file "output_log.txt" to gist.github.com (works without GitHub account)
  5. Leave a comment with the link and what the problem is.

OS X:
  1. Run the game, load/create a city and wait until the problem occurs
  2. Switch to desktop without quitting the game (CMD + TAB)
  3. Go to the log folder at ~/Library/Logs/Unity
  4. Upload the contents of the file "Player.log" to gist.github.com (works without GitHub account)
  5. Leave a comment with the link and what the problem is.

Linux:
  1. Run the game, load/create a city and wait until the problem occurs
  2. Switch to desktop without quitting the game
  3. Go to the log folder at ~/.config/unity3d/Colossal Order/Cities: Skylines
  4. Upload the contents of the file "Player.log" to gist.github.com (works without GitHub account)
  5. Leave a comment with the link and what the problem is.
Last edited by boformer; 18 Feb, 2016 @ 11:34am
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Showing 1-15 of 841 comments
TheMunk 25 Jun, 2015 @ 3:38pm 
For some reason, when using this mod and no pillars mod, I can't reactivate zones on roads.

Reproduce 100%: Toggle no collision, works fine, then toggle back to collision and zones won't appear until game restart.


Awesome mod, but unplayable for me with this bug.

---- NVM using the right version of pillars mod fixed it ;)
Last edited by TheMunk; 25 Jun, 2015 @ 3:52pm
Ansosky 26 Jun, 2015 @ 6:11am 
same to me, dosn't work with no pillars mod.
tiefling 27 Jun, 2015 @ 4:23pm 
Do you have a gmail address I can share a Google Drive link with? Thanks.
boformer  [developer] 27 Jun, 2015 @ 4:25pm 
Just copy and paste it here and send me the link: http://pastebin.com/
tiefling 27 Jun, 2015 @ 4:28pm 
Here you are: http://pastebin.com/9pUV87x1

Many thanks!
boformer  [developer] 27 Jun, 2015 @ 7:41pm 
@tiefling I updated the mod. Please tell me if the error still occurs (and post another output_log if it does).
tiefling 28 Jun, 2015 @ 9:03am 
@boformer Thanks. I restarted everything, and checked that it all worked as expected without this mod active. It did, so I activated this mod and started a new map. I got the following error message:

A Mod caused an error [ModException]

Details:
System.ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[ColossalFramework.Globalization.Locale+Key,System.String].Add (Key key, System.String value) [0x00000] in <filename unknown>:0
at ColossalFramework.Globalization.Locale.AddLocalizedString (Key k, System.String v) [0x00000] in <filename unknown>:0
at MediumOWR.MediumOWRLoader.ShowNetwork (System.String name, System.String desc, .GeneratedScrollPanel panel) [0x00000] in <filename unknown>:0
at MediumOWR.MediumOWRLoader.InitMod () [0x00000] in <filename unknown>:0
at MediumOWR.MediumOWRLoader.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
ModException: A Mod caused an error

Output_log is 840K, so it won't fit in a free pastebin - I'll find a way to post it shortly.
boformer  [developer] 28 Jun, 2015 @ 9:26am 
Please disable the "Runways and Taxiways" mod. It seems like that mod causes the problem.

After that, the error should not occur.
Last edited by boformer; 28 Jun, 2015 @ 9:26am
tiefling 28 Jun, 2015 @ 4:00pm 
Awesome - now it works, and I can start making London look less like Berlin. Even better - the runways and taxiways I already added are still there after I disable the mod, so I've lost nothing,

Thank you so much!
grep 28 Jun, 2015 @ 4:20pm 
This mod seems to cause buildings to not build to their maximum size to fill gaps in zoning.

Here is what I mean.[imgur.com]

The first image shows how European buidlings grow with no mods.
The second image is how they grow with this mod and the European Building unlocker on.

Notice the building with the blue roof in the second image. It is only 2 tiles deep and never "grows" itself a car park or backyard to extend the size of the building. In the first image the blue roof buildings get a car park in order to extend their size to properly fit the zone.

I think this is a problem with Building Themes and not the Unlocker because I used the unlocker before and this didn't happen.
boformer  [developer] 28 Jun, 2015 @ 5:51pm 
Yes, I know. That is actually intended behavior because otherwise themes which only contain small assets would not work. I am planning to add variable to control the "backyard expansion" per asset.
grep 29 Jun, 2015 @ 6:53am 
Ah I see. Well it's good that you know because I felt that was a little bit tricky to explain. Looking forward to when the backyard expansion variable comes out as I think it looks great! :)
Renault Twingo 29 Jun, 2015 @ 1:07pm 
A Mod caused an error [ModException]

Details:
System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetExportedTypes () [0x00000] in <filename unknown>:0
at ColossalFramework.Plugins.PluginManager+PluginInfo.GetInstances[IUserMod] () [0x00000] in <filename unknown>:0
at ContentManagerPanel.RefreshPlugins () [0x00000] in <filename unknown>:0
ModException: A Mod caused an error

it shows this on startup and when i try to load/create a city, the screen goes black and the rotating loading icon keeps spinning and doesn't slow down and the progress bar for the loading doesn't move
mieczyslav 29 Jun, 2015 @ 3:10pm 
Originally posted by Sir iPie:
A Mod caused an error [ModException]

Details:
System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetExportedTypes () [0x00000] in <filename unknown>:0
at ColossalFramework.Plugins.PluginManager+PluginInfo.GetInstances[IUserMod] () [0x00000] in <filename unknown>:0
at ContentManagerPanel.RefreshPlugins () [0x00000] in <filename unknown>:0
ModException: A Mod caused an error

it shows this on startup and when i try to load/create a city, the screen goes black and the rotating loading icon keeps spinning and doesn't slow down and the progress bar for the loading doesn't move
same problem. curiosly everything is working fine with only UK Terrace Housing turned on, but when i try to activate for instance the neo-eclectic theme - this stuff happens
Last edited by mieczyslav; 29 Jun, 2015 @ 3:12pm
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