Team Fortress 2

Team Fortress 2

Koth Occult
Sarge 28 Jun, 2015 @ 7:28pm
Trap
I think that,the fact its like a temple,should add a trap like cp_egypt,when BLU captures the first point on first stage,RED team passage way would close and kill everyone inside
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Showing 1-15 of 15 comments
Ratte 28 Jun, 2015 @ 8:35pm 
i think the orb should open then explode kiling everyone on the map if it goes past overtime
Sarge 29 Jun, 2015 @ 9:50am 
yeah
SlinkyJapaleno 29 Jun, 2015 @ 10:10am 
it most come back
SlinkyJapaleno 29 Jun, 2015 @ 10:10am 
j
Bobalobdob 29 Jun, 2015 @ 2:22pm 
Or, a minigame at the end of the round where there is no killing, but both teams have to rundown a really long hally way from a huge buolder like in Indiana Jones.
RedRafa 29 Jun, 2015 @ 2:26pm 
Yeah , at the end run out of the cave to survive :D
76561198203542408 30 Jun, 2015 @ 2:51am 
:D
Bouma 30 Jun, 2015 @ 9:03am 
Originally posted by Sgt Pugsley ︻╦デ╤╾━--:
Or, a minigame at the end of the round where there is no killing, but both teams have to rundown a really long hally way from a huge buolder like in Indiana Jones.


I second this!
Sarge 30 Jun, 2015 @ 9:26am 
Originally posted by Sgt Pugsley ︻╦デ╤╾━--:
Or, a minigame at the end of the round where there is no killing, but both teams have to rundown a really long hally way from a huge buolder like in Indiana Jones.
and THATS WHY i love playing scout
MF Spiffylad 30 Jun, 2015 @ 11:10am 
maybe a dinosaur chase instead of a bloulder
blazeblast02 1 Jul, 2015 @ 2:19pm 
or it could chang all peaple into demos and solirs and they have to stiky/rocket jump to the new points wile robots attack the area
Sarge 1 Jul, 2015 @ 4:42pm 
Originally posted by blazeblast02:
or it could chang all peaple into demos and solirs and they have to stiky/rocket jump to the new points wile robots attack the area
....i dont even..........
Boon: Narcissism 25 Jul, 2015 @ 7:06pm 
There should be tripwire traps set and reset constantly around the map. Not too easily noticed, but not invisible. They could trigger countless things from spike walls to piranha pits.
Sarge 26 Jul, 2015 @ 2:09pm 
Originally posted by Smashur:
There should be tripwire traps set and reset constantly around the map. Not too easily noticed, but not invisible. They could trigger countless things from spike walls to piranha pits.
yeah like that
Tiny Tony 19 Jul, 2017 @ 3:14pm 
you all realize this is a KOTH map right?
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