Distance

Distance

Infected Symmetry
Plasmawario 3 Jul, 2015 @ 12:31pm
My thoughts from just another track designer
I like the concept of the track design. It provides a nice view of an official track remastered. However, there are some things that got in the way of making it enjoyable. Number one, is how your pop-up blockers and virus shards have no warning to the player, and are forcefully crashing into them. This is a common error in most beginner tracks that get on others nerves. Try to increase your HoloDistance so players are actually able to avoid them, rather then have to memorize where to drive. Another minor annoying thing, is that some of your broken tracks are hard to cross because you cannot fly over the gaps. One more thing i may point out, is the visuals. They are great in terms of viral aspect, but i feel that there is more room for detail in this track. These are just my personal opinions on your track, but i feel it can be improved even more into something very unique. What i may suggest, is play-test your track much more often so you have the racer's point-of-view. This will definitaly aid you in working out what to change, leave, and remove. Other then what i stated, it is a well-done track. I look forward what comes to you will do in the future.
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Showing 1-4 of 4 comments
snakeeye98  [developer] 10 Aug, 2015 @ 2:10am 
First: Sorry for my late response, I didnt mention your message here :/
Thanks for your great feedback, it helped me a lot. The thing with the unfair blocker is something that was said to me multiple times, i think i should really gonna change it to a bit more easier gameplay. At the moment 'Infected Society' is nearly ready to publish and after that i want to do an overhaul on symmetry considering all feedbacks i got :)
About the missing visual details: I think this is a thing i am pretty bad at, because my track building experience is not quite great. I will look what I can improve and how to make the track more appealing :)
Big thanks for your helpful feedback! :)
Plasmawario 10 Aug, 2015 @ 7:31am 
Originally posted by snakeeye98:
First: Sorry for my late response, I didnt mention your message here :/
Thanks for your great feedback, it helped me a lot. The thing with the unfair blocker is something that was said to me multiple times, i think i should really gonna change it to a bit more easier gameplay. At the moment 'Infected Society' is nearly ready to publish and after that i want to do an overhaul on symmetry considering all feedbacks i got :)
About the missing visual details: I think this is a thing i am pretty bad at, because my track building experience is not quite great. I will look what I can improve and how to make the track more appealing :)
Big thanks for your helpful feedback! :)
You track is not bad, by any means. It is a very nice unique style that i'm sure lots of others enjoy :) The visuals, i believe, aren't difficult to add; i feel that it's just that people don't wanna spend the good amount of time to add them. What i may recommend is looking at that the official devs have done with their tracks, and see if you can do something similar visual-wise. The rest of your track, however, is very nice. I look forward to your future content and i wish you luck on them ;)
snakeeye98  [developer] 10 Aug, 2015 @ 7:49am 
Originally posted by ☢Plasmawario☢:
Originally posted by snakeeye98:
First: Sorry for my late response, I didnt mention your message here :/
Thanks for your great feedback, it helped me a lot. The thing with the unfair blocker is something that was said to me multiple times, i think i should really gonna change it to a bit more easier gameplay. At the moment 'Infected Society' is nearly ready to publish and after that i want to do an overhaul on symmetry considering all feedbacks i got :)
About the missing visual details: I think this is a thing i am pretty bad at, because my track building experience is not quite great. I will look what I can improve and how to make the track more appealing :)
Big thanks for your helpful feedback! :)
You track is not bad, by any means. It is a very nice unique style that i'm sure lots of others enjoy :) The visuals, i believe, aren't difficult to add; i feel that it's just that people don't wanna spend the good amount of time to add them. What i may recommend is looking at that the official devs have done with their tracks, and see if you can do something similar visual-wise. The rest of your track, however, is very nice. I look forward to your future content and i wish you luck on them ;)

Alright, I will do this :) Hopefully I can improve my visual skills to a next level :$
Plasmawario 10 Aug, 2015 @ 7:51am 
Originally posted by snakeeye98:
Originally posted by ☢Plasmawario☢:
You track is not bad, by any means. It is a very nice unique style that i'm sure lots of others enjoy :) The visuals, i believe, aren't difficult to add; i feel that it's just that people don't wanna spend the good amount of time to add them. What i may recommend is looking at that the official devs have done with their tracks, and see if you can do something similar visual-wise. The rest of your track, however, is very nice. I look forward to your future content and i wish you luck on them ;)

Alright, I will do this :) Hopefully I can improve my visual skills to a next level :$
:)
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