Garry's Mod

Garry's Mod

gm_paranormal
Vladimir4757 4 Jul, 2015 @ 10:01pm
Should Key Cards be flashy, one in spawn room or just leave as is?
I know this is something that some people are bugged about the keycards in finding them (some that is, me included) and I want to know what people think about this. Do you think they should glow and be easy to spot, be in a reasonable place (like a security checkpoint or maybe even i nthe spawn room) or are you guys okay on how they are?
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Showing 1-15 of 18 comments
Steinman  [developer] 5 Jul, 2015 @ 7:37am 
Keycards are actually glowing in the dark, they're not that hard to see, you just have to check everywhere.
Vladimir4757 5 Jul, 2015 @ 2:10pm 
The purpose of htis isn't for redundency but rather a group opinon. I want to know what people want, should they, should they not. SHould they be in reasonable places, should there be an example one in the spawn room. This is what i mean w/ this discussion ;D
Glory 19 Jul, 2015 @ 11:56am 
I'd like for them to be easier to find, making them have a more obvious overt glow would really help. And putting them in logical places is common sense, we shouldnt have them willy nilly all over the place.
Vladimir4757 19 Jul, 2015 @ 12:22pm 
Thans for your response :D Also, they glow, but it like only visable w/ flahsligth off, and it isn't a bright green glow but just glow
[ST] SGT. Shorty 23 Aug, 2015 @ 11:31am 
i have a question, are they only in the cells w/ the open doors? only let the creator respond.
Last edited by [ST] SGT. Shorty; 24 Aug, 2015 @ 3:41pm
Daryl Winters 23 Aug, 2015 @ 12:05pm 
Nope :)
Steinman  [developer] 25 Aug, 2015 @ 4:17pm 
They can be anywhere.
[ST] SGT. Shorty 27 Aug, 2015 @ 6:55pm 
are we able to open up the closed cell doors?
Z.W.E.I. 4 Sep, 2015 @ 1:54pm 
I'd be surprised if the creator could make the ghosts easier to see, because it is nerve racking when your ghost detector goes beserk and you can't see the source.
The map will still be scary, but at least you can get a general idea of what each ghost looks like. That way, ya know what to steer clear of
[ST] SGT. Shorty 4 Sep, 2015 @ 2:10pm 
it helps if you have a co-op buddy, constantly checking the cams, because the ghost can only be seen there
Z.W.E.I. 4 Sep, 2015 @ 2:11pm 
Originally posted by XOG sGtsHorTy01:
it helps if you have a co-op buddy, constantly checking the cams, because the ghost can only be seen there
Oh cripes. That sounds problematic.
[ST] SGT. Shorty 4 Sep, 2015 @ 7:02pm 
or he can just make objects shift when the ghosts are passing.
Last edited by [ST] SGT. Shorty; 5 Sep, 2015 @ 8:11pm
Z.W.E.I. 5 Sep, 2015 @ 1:53pm 
Originally posted by XOG sGtsHorTy01:
or he can just make objects shift when the ghost is passing
Uh dude, I played this map last year, and I found out that there's more than just one ghost. There's a bunch of them. And the description said, the ghosts spawn randomly.
[ST] SGT. Shorty 5 Sep, 2015 @ 8:11pm 
i edited my previous coment
RazaBaby145 20 Dec, 2015 @ 7:54am 
Originally posted by Highspeed:
I'd be surprised if the creator could make the ghosts easier to see, because it is nerve racking when your ghost detector goes beserk and you can't see the source.
The map will still be scary, but at least you can get a general idea of what each ghost looks like. That way, ya know what to steer clear of
Hahahahhaha I was to scared So there is really ghosts? I didnt se any but was to scared so I spawned like 100 Soldiers to back me up
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