Age of Empires II (2013)

Age of Empires II (2013)

New Custom AI - ResonanceBot 5-1c
 This topic has been pinned, so it's probably important
Pengbumstot 23 Nov, 2019 @ 4:13am
Please port to Definitive Edition <3
I watched Resonance22's AOE 2 DE review on yt and he seemed as disappointed about the skirmish AI as me. It behaves like a total idiot, e.g. preferring resources on the opposite side of the map instead of collecting them at home, or having very small army sizes and barely any counter/rebuild/survival behaviour.

Hope Resonance or someone else will port this AI to AOE 2 DE, maybe even adding some nice functionality using the new build-in order taunts.
Last edited by Pengbumstot; 27 Nov, 2019 @ 12:44pm
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Showing 1-11 of 11 comments
Broked 24 Nov, 2019 @ 1:27am 
Yes please! This is the best AI to me, makes AOE2 much more fun since we discover this, we mosly play lan vs this AI and can always keep us challenging and adopt to the skill gap between the lan players! Really hope this will come to DE!
Mad 25 Nov, 2019 @ 6:56am 
we need the mighty RESBOT!! :)
Tw!xs 31 Dec, 2019 @ 10:39am 
RESBOT!
Waren 18 Jan, 2020 @ 7:33pm 
we want resonancebot for DE! :D
jeremie 2 Apr, 2020 @ 3:42pm 
That would be so great.
Resonance22  [developer] 14 Jul, 2020 @ 12:57pm 
I am really happy to see the demand for porting ResonanceBot to DE. I've given it a lot of thought over the past 6 months and I've been working on a port. If you'd like to help support development, you can help out on Patreon.com/Resonance22. I really deeply appreciate it.

I've spent over 600 hours so far on the latest colossal update to HD and progress on the port. Big update was released yesterday! Check the Change Notes on the right for more info.

Info Pastebin has been updated (full of commands & useful information): https://pastebin.com/raw/M9VDcDZm

So thankfully ResonanceBot will indeed be ported to Aoe2 DE later this year and I will continue updating the Aoe2 HD version thanks to your support on Patreon.com/Resonance22. I really appreciate everyone's feedback and please send me replays whenever possible. Thank you for sharing ResonanceBot around. I hope you all enjoy this massive update. :D

Keep an eye on Twitter.com/Resonance22 for updates as well as this page. Thank you so much everyone. The update should be awesome.
Pengbumstot 15 Jul, 2020 @ 2:34am 
Awesome, thanks for the hard work! <3
Bandi 404 18 Apr, 2021 @ 7:35pm 
Just came across this AI and realized its still not available for DE version. If it is, please link us. Thank you!

I am new to this AI, but i'm willing to donate $50 to your patreon when its available :D
Is the port abandoned? I cannot find any info about it on any of your pages. Shame, I was checking out the patreon but I'm only interested in the port to DE, nothing else.
Boanz 15 Nov, 2022 @ 3:39pm 
I also endorse this. haven't tried it yet, as DE AI pickings are sparse, and actually prefer rolling with the CD AI, as it does more versatile things that the regular DE AI doesn't do:
1. It will garrison rams, which helps the best combat unit in the game (rams) perform better.
2. Tends to finish off targets more often, whereas DE will break off attack for no good reason leaving targets, Like castles, unfinished, and still a serious threat.
3. DE AI moves it's armies around WAY too much, like it cant decide which way to go, which causes 2 problems, it can't attack id it's moving, and it's getting attacked the whole time. CD AI commits more to a battle.
4. DE AI only builds walls rarely, if it has wondered, reliced, or anticipates doing so. CD AI tends to wall about 75% of the time or more.
5. CD AI will on rare occasions actually castle drop (build a forward castle), never seen DE AI do it.
6. DE AI land units not attacking water units when they could.
7. DE AI never uses petards, CD does.

So, my friend, there may be chunks of AI code in CD AI that you could copy+paste right into yours and make it more versatile!
Pengbumstot 16 Nov, 2022 @ 9:10am 
Originally posted by Boanz:
I also endorse this. haven't tried it yet, as DE AI pickings are sparse, and actually prefer rolling with the CD AI, as it does more versatile things that the regular DE AI doesn't do

Yeah, I keep checking from time to time how the DE AI has progressed (sometimes triggered by some SOTL video investigating a specific AI behaviour, sometimes even adding interview material from the DE AI designer himself). I'm mostly disappointed.

I bet there's a lot of optimisation going on under the hood, but it does not translate into the riskier AI behaviours you describe. Like performing anything you listed can shoot the AI in the foot (walling itself in, wasting resources and falling behind, etc.), that's why DE is avoiding it. It's streamlined into boredom.
And it is still very easy to completely destroy it with cheesy towers or early archer surrounds.

The economic side of DE's AI seems completely broken though. Vils still prefer doing a pilgrimage to die in my base to gather from that ONE SPECIFIC resource node...with plenty of resources left back home around starting TC. It's the same stuff AOE1DE's AI is pulling. Is somebody involved bad at handling coordinates? How are those gathering areas chosen so badly?
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Mind that I say all this without knowing the limitations (maybe even newly introduced ones with DE) of AOE2's scripting system. All I know is that it was more interesting to play against Resonance22's AI back in HD ^^

Not paying him on Patreon for Crypto-Bro and Pokemon content though... sorry m8 : /
Last edited by Pengbumstot; 16 Nov, 2022 @ 9:16am
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