Don't Starve

Don't Starve

Vermicomposting
Hazy Mind Interactive  [developer] 3 Jul, 2015 @ 1:00pm
Vermicomposting Bug Reports
Please post any bugs or issues you find here
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Showing 1-15 of 16 comments
Donut 6 Jul, 2015 @ 9:03pm 
hi i was playing dont starve and i was playing as wilson i got my axe and chopped down a lumpy tree and the worm droped i planted it in my base and it didnt let me plant it anywhere even when i tryed putting it out side of base and i restarted game etc and still didnt work
Aquatilis  [developer] 7 Jul, 2015 @ 12:02am 
Are you right clicking or left clicking to plant? The worms act similar to pinecones where left click just drops them and right click plants. There are some types of ground wormholes can't be planted in as well.
Greystar 9 Jul, 2015 @ 12:29pm 
I picked up a ton of these, worms while deforesting lumpy trees. Well I have 8 or so in my inventory (they say No Name when picked up) I try to plant one near where glommer spawns since I killed my last glommer. It instantly crashes the game. Also the graphic looks like some strange default item like the graphic is missing or something. I do run with several mods and one of them is the one that color wormholes so if you go through one it gives it a colored icon on the map so you know where it goes. However the error code I'm seeing has to do with RPG HUD, which I suppose could be trying to do something to your mod when you plant it, it opens (correct?) showing a kind of inventory space. So the error probably isn't your mod but an incompatibility with the mod I enjoy using alot.
Hazy Mind Interactive  [developer] 9 Jul, 2015 @ 2:19pm 
We would guess that RPG HUD is trying to do something with our inventory that opens up. Ours uses very similar code to the built in wooden chests. I'll add this to our bug tracker (compatibility with RPG HUD) as something to check on once we get the DST version up and running.
Vist 16 Jul, 2015 @ 10:43pm 
When ever I try and plant the worm it crashes the game
Greystar 17 Jul, 2015 @ 1:08pm 
Originally posted by jaridmorrow:
When ever I try and plant the worm it crashes the game

If you use RPG HUD your crash is probably exactly the same as mine.
Vist 17 Jul, 2015 @ 7:07pm 
I don't use RPG HUD I dont even know what that is.
Hazy Mind Interactive  [developer] 21 Jul, 2015 @ 12:41pm 
Originally posted by jaridmorrow:
I don't use RPG HUD I dont even know what that is.
Are you using any other mods at all? We would like to get a list of any that might be causing any crashes when combined with Vermicomposting.
Vist 22 Jul, 2015 @ 7:38pm 
My other mods are
1. backpack and anumlet
2. Hero in the dark
3. log storage
4. Map Revealer
5. Season clock
6. SmartCrockPot
7. Stinger Turret
8. Treeslacoil
9. Where is chester
10. Where's my Beefalo?
deadneck1331 17 Aug, 2015 @ 9:41pm 
i disabled all my other mods and it still crashed when i tried to plant a worm
deadneck1331 21 Aug, 2015 @ 8:37pm 
If you use a controller the mod crashes when you try to plant a worm
-{Soundless}- 15 Sep, 2015 @ 3:48pm 
Hello, first of all i would like to say that the mod is treating me fairly well. i can plant the worms fine and is compatible with all of the mods i have installed. However, when i set up my base i placed the worm at the edge of it. It was on the edge of the ocean cliff basically and whenever i teleported to it it will spawn me OUTSIDE the map. I had to teleport out by spawning a staff but this is just a minor inconvinenance.So, if a patch could happen to prevent this would be great. Great mod though.
c2cruz 5 Oct, 2015 @ 5:35pm 
Hello, i'm having an issue with the mod. Its creating non textured items in my base. I can hear something appearing, and when I click backspace I can see the awake icon slowly moving up. This is what it says in the .txt file:

WARNING! Could not find region 'wormhole_friendly_teleporter.tex' from atlas '../mods/workshop-474039037/images/inventoryimages/wormhole_friendly_teleporter.xml'. Is the region specified in the atlas?
../mods/workshop-474039037/images/inventoryimages/wormhole_friendly_teleporter.xml
LUA ERROR stack traceback:
scripts/widgets/image.lua(30,1) in function 'SetTexture'
scripts/widgets/image.lua(11,1) in function '_ctor'
scripts/class.lua(98,1) in function 'Image'
scripts/widgets/itemtile.lua(38,1) in function '_ctor'
scripts/class.lua(98,1) in function 'ItemTile'
scripts/widgets/inventorybar.lua(893,1) in function 'Refresh'
scripts/widgets/inventorybar.lua(298,1) in function 'OnUpdate'
scripts/frontend.lua(538,1) in function 'Update'
scripts/update.lua(46,1)
QueryServerComplete no callback
Stale Component Reference: GUID 109805, @scripts/widgets/text.lua:55
Stale Component Reference: GUID 109805, @scripts/widgets/text.lua:55
Stale Component Reference: GUID 109805, @scripts/widgets/text.lua:55
Stale Component Reference: GUID 109805, @scripts/widgets/text.lua:55
Stale Component Reference: GUID 109805, @scripts/widgets/text.lua:55
Stale Component Reference: GUID 109805, @scripts/widgets/text.lua:55

This continues to repeat, until I exited the game. I'm running the following mods as well:
Additional Structures
* Always On Status
* Rock Lobster Breeding Patch
* Geometric Placement
* Health Info
* Map Icons
* Path Lights
* Vacuum Chest
* Vermicomposting
* Where's My Beefalo?
* Never Perish

If you can help me figure it out, I would really appreciate it. This was coming up as well: Reset() returning
QueryServerComplete no callback
../mods/workshop-474039037/minimap/wormhole_friendly.tex is 192x192 but compressed textures must have power of 2 dimensions.
../mods/workshop-474039037/images/inventoryimages/wormhole_friendly_teleporter.tex is 192x192 but compressed textures must have power of 2 dimensions.
focus lost
Last edited by c2cruz; 5 Oct, 2015 @ 5:45pm
Biddion 7 Nov, 2015 @ 10:35pm 
Any support for controller?
Masami 18 Dec, 2015 @ 4:00pm 
Hello I love your mod, it helped me a lot in game. I planted 4 in my map (not in caves), but today I found out their numbers are messed up, could you help me on that?
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