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We wanted to get the first version out early on to start getting people's feedback just like this. Keep it coming!
1. Worms have a reduced drop rate from lumpy trees, higher chance in larger trees, but several are guaranteed to drop from totally normal trees
2.Keep worms common, but add more uses for them so the player is forced to think more about how they want to use their worms.
As I posted also in the comments you should add an option to turn on/off and tune the sanity loss.
The navigation idea is also extremly good. And as I also posted in the comments, would it be possible to open the map and be able to click on the desired wormhole destination?
You have to link those types to different conditions. Including more types of worms is the easiest way to do that, but i could also imagine and would love to see it more, when the wormhole behavior is linked to the time of placing it, like daytime (dusk, dawn, night) or moon phase (increasing, decreasing, new/full).
e.g. placed at dusk: entrance-only hole; placed at night: both-way hole
This opens up a more specific wormhole network, like an entrance-only wormhole next to your base in a PvP world.
We did originally throw around the idea of using worm bait to get exits to grow. We'll keep it on the list as a possible future improvement.
Friendly Wormhole Restrictions:
-Can only be used during day time (It would automatically close at dawn and night forcing the player to use time properly when planning for a trip)
-Sanity loss of -10 per use. Additional -5 Sanity loss per companion.
-Can't travel with meat, or the wormhole will eat it.
thare should be a crafting recipe for enhanced worms from the worms,
the enhanced worms should be the wormehole worms.