Banished

Banished

New Medieval Town version 1.1b
Currency in the Future?
I feel like having currency in this mod is worth a friendly discussion.
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Showing 1-8 of 8 comments
Ash 8 Aug, 2015 @ 1:14pm 
What would really be its use? I can think of a few things like having rich and poor people, having a price to build buildings, but i cant think of anything else.
Originally posted by enderseye:
What would really be its use? I can think of a few things like having rich and poor people, having a price to build buildings, but i cant think of anything else.
Trading mostly. A just for fun system that could possibly be used for development in the future of the game. Perhaps it could be used to trade goods at inequal prices from trader to trader where each trader has a certain product in mind possibly resulting in making a profit. Trade goods such as finding rare occasional gems in the mines or of that like. It provides a sort of liquidity for traders and allows a more liquid inequal trading system.
Ash 13 Aug, 2015 @ 2:57pm 
now that I have had some time to think, I also think that maybe the people would need currency to live. Here's what I have in mind, in order to make a large city you would need to mark some of your recources to be turned into coins (all with varying their value depending on the resource they are made of) , then when the villigars do a job like woodcutting, or blacksmithing. They would earn a set amount of those coins. then using those coins they would buy food from a market. You could set taxes. more taxes equal less happiness but more money to build up your city, less taxes meant less money but happier citizens. Something was done like this in the game "Settelers Rise Of An Empire". We may just be able to take this to the game devs if we think its a good enough idea.

Okay heres the money system i thought of, Resource value for turning into coins, and i added some new resources for it.

Resource | value
Stone = 1
Copper = 2
Iron = 3
Brass = 4
Steel = 5

Now thats just a rudimentary scale so feel free to make changes and correct me on anything else.
CrafDee1 2 Nov, 2015 @ 11:15pm 
I don't think having currency cost for building would be a good move but adding a currency system for the traders would probably work. Say you have a disaster which kills some of the people like an illness or a fire and you've been stockpiling a bunch of food before hand, with the way the game mechanics work once you get the buildings repaired if needed and everyone's happiness has returned after the initial knock you're going to get a baby boom which will probably push the food requirements past your production capacity so trade that excess food with the next trader that comes through and get the currency from him instead of a particular resource. That currency is then accepted by all traders that arrive in future for aiding in the repairs or expansion such as seeds/saplings.

I know I've run into the problem before when I've had unexpected baby booms because of things that were out of my control and a trader has arrived with seeds/saplings for sale that would have allowed me to pad out my food production and maintain variety but they've not been looking for any of the resources I've got spare at the time so my food production collapsed.
red-ketchup  [developer] 15 Nov, 2015 @ 4:01am 
i am not planning to add currency. most people (98%+) dont want to
WharGhoul 29 Feb, 2016 @ 12:16am 
a currency could be added to the game that replaces goods sold in the trading post to Silver Pfenning and Gold Guilder only so that in (like) CC building the precious mine or watering hole(i dont know the real name) are not so useless! having a currency would allow for an easier grasp of what your true funds are in stead of having to micro manage every detail in the trading post... having taxes and having a real (sort of) buy sell system when citizens head to the market place to spend their hard earned money on goods, that are earned more or less depending on the kind of profession they possess.
I feel at this point you would need to make homes more stationary for citizens (needing to manually delete or change their homes via a new button on the UI) so that they do not change their jobs and home frequently and are unable to determine who is poor and who is rich!

i am a part of the 2% whi is YAY
Chicachu 9 May, 2020 @ 9:31am 
Add currency and you get capitalism and income inequality and poor living conditions for 80% of the population while the other 20% live their best lives ever. Sharing is caring and honestly, instead of adding currency to the game we should think more about how to remove currency from real life.
Chicachu 9 May, 2020 @ 9:31am 
Yea I know this post is old, I'm tired and maybe still high from last night.
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