Team Fortress 2

Team Fortress 2

The Conventional
STATS
PROS
25% more damage
25% more accurate
CONS
25% less firing speed
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Se afișează 1-15 din 62 comentarii
umaibo 11 apr. 2016 la 5:06 
more reload time?
Postat inițial de ♥♥♥♥♥♥♥™:
more reload time?
too many cons for a secondary weapon
maybe
+30% accuracy
+30% dammage
+20% ammo calasity
-30% rebole time
-20%firing speed
Postat inițial de enchantedapples:
maybe
+30% accuracy
+30% dammage
+20% ammo calasity
-30% rebole time
-20%firing speed


I agree
Or +30% damage and +10% crit chance but is semi-auto?
Postat inițial de Hunny boop:
PROS
25% more damage
25% more accurate
CONS
25% less firing speed
maybe a 7 round clip like a colt 45. 1911?
Postat inițial de AcidicSnowphlake:
Or +30% damage and +10% crit chance but is semi-auto?
The idea of more random crits seems good,but semiauto is not a con
+ 20% More damage
+ 20% More reserve ammo

- Only 8 bullets in the clip
- 15% Slower rate of fire
sumi 21 mai 2016 la 17:25 
+40% Faster Reload Speed
+75% Holster/Draw Speed
+25% Fire Rate

+20% Damage Vulnerability (That is to say that you take more damage)
5% Less accurate
-30% Movement speed when drawn
these stats are just so original

try to come up with something that hasnt been done before, not just modifying damage and accuracy and common stats
Fitgain 21 mai 2016 la 19:00 
Postat inițial de masculine prowess:
these stats are just so original

try to come up with something that hasnt been done before, not just modifying damage and accuracy and common stats
Here comes the gimmicks

"Deal 100 damage to get 8 seconds of crit time"

"Kill a player to get a charge which makes it semi-automatic for 2 seconds"
I think the battle engie needs an actual viable secondary, so this is what I came up with, as well as a weapon usuable to get to and from your sentry nest.

PROS:
+30% damage against sentries
+15% faster move speed while active
+10% firing speed
CONS:
-10% reload speed
-10% clip size
Ruby 23 mai 2016 la 2:25 
Oh Hell yeah. With such a creative design, I'm gonna go all out on this one!

The Man of Shoot / "Cartoony" Gun / Call Of Fortress 279
Ah, the plain ole' pistol. Now why would you go for one'a them silly cartoony guns when you can just use a real gun?

+ Kills pretty much instantly. Let's be honest, real mercs aren't just bullet sponges.
+ Dual wieldable. Two guns are better than one! Matrix or whatever!
+ Ironsights. Calladooty did it right, we can too!
+ Optional attatchments. Because a real mercenary uses tactical clutter.
+ Taunts are replaced with cheesy battle poses and uneccessary dubstep music. Aw yeah!
+ User can sprint. GOFOXTROTDELTATEAMTANGOX25GO!

- User dies pretty much instantly by pretty much anything. In real life, you can die just by breaking a couple bones!
- Allows friendly fire. In real life, mercenaries keep their aim where they should. The same goes for an online multiplayer game, right? Right?

Anything I missed? Oh yeah, a massive pro.

+ Will never be added. Because for God sakes, Valve won't add a weapon that breaks the composition of the game's art style this badly. Look, people, this is a game about men shooting each other with cartoony guns. NOT Call of ♥♥♥♥♥♥♥ Duty! But apperently some people think it's a good idea to make designs like this. Yeah, why waste good talent on an actually creative, goofy, and original ideas when you can just copy paste something that already exists?! Look, I know this has its place. But that place shouldn't be the first most popular page. Hell, some of the lowest rated items on the worksop are more creative ideas then this! Know why? Because at least they have the decency to introduce something new. I am really getting tired of seeing this stuff. I know I'm gonna catch loads of flak for this, but I don't care! I have stated my opinion, and I'm sticking to it. BRING IT ON. Oh, and before I forget..
- No random crits. FUNNY JOKE, RIGHT?

TLD;DR: I don't like this design.
Editat ultima dată de Ruby; 23 mai 2016 la 2:27
Pros: +10% damage, -25% recoil and -5% reload time. Cons: +10% spread(-10% accuracy), -25% clip size and -5% Health on wearer.(that's 115 health)
+%40 damage
+%66 damage vs. buildings
-%33 fire rate
-%33 clip size

honorbound: once un-holstered, cannot put away until you get a kill
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