Garry's Mod

Garry's Mod

Improved Combine NPCs
OFICER975 10 Jul, 2015 @ 11:25am
Hunter Chopper AI (or Gunship)
The hunter chopper does not change position in Gmod. It only hovers in area where it spawned. Can you please make an improvment to it so it can follow the player or patrol. Becouse its really boring to see hunters or gunships hover in one spots and stay, There like air turrets.
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Showing 1-5 of 5 comments
agauss 11 Jul, 2015 @ 7:30am 
What map are you using? Some maps have aerial nodes which allow these vehicles to move properly.
OFICER975 11 Jul, 2015 @ 7:57am 
Originally posted by agauss:
What map are you using? Some maps have aerial nodes which allow these vehicles to move properly.
Mostly GM_Bigcity, The NPC's fully understand the city but any troop thats not on the ground is a hovering sentry.
agauss 11 Jul, 2015 @ 11:19am 
I suggest trying again on another map that's confirmed to be fully noded. The default maps should work, but if not, try one on the workshop that lists that it's fully noded in the specs.
Blixibon 19 Jul, 2015 @ 9:54pm 
In gm_construct, I noticed the NPC nodes, if that is what you call them, are extremely advanced. For example, Combine Gunships and Hunter-Choppers will fly throughout the map, regardless of any present targets. However, multiple may occasionally cluster in one spot. Striders will also move around the map toward the enemy when the target is not in sight.

tl;dr
gm_construct is the solution.
Last edited by Blixibon; 19 Jul, 2015 @ 9:55pm
agauss 20 Jul, 2015 @ 6:34am 
Originally posted by acj2001:
In gm_construct, I noticed the NPC nodes, if that is what you call them, are extremely advanced. For example, Combine Gunships and Hunter-Choppers will fly throughout the map, regardless of any present targets. However, multiple may occasionally cluster in one spot. Striders will also move around the map toward the enemy when the target is not in sight.

tl;dr
gm_construct is the solution.
That's what I was thinking, but thanks for confirming it for the peeps. I just wish more maps were as well noded as the default ones. The nodes are definitely what make construct better for NPC fights, and I recommend using it to test mods to other people.
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