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Consider changing this to a {{ percentage bonus }}; if I have 350 strength then a 50% max bonus would give me a total of 525 strength. So thats a *175* bonus.
Enchantments can be used to boost other stats with Boris so this seems more fair.
And if I have a mod that gives double points then a strength total of 700 with a 50% max bonus means a new total of 1050 strength- ideal for some Synergies Bosses. this is a *350* bonus.
If I wanted very little strength then having 100 with 50% bonus would only yield 150 total. *50*.
The final example is my problem... I don't want a whopping 200+ bonus giving my skills Two-shot killing power against more normal foes on crits.
Yet this will help players that want big strength bonuses when they invest more into it.
The first letters of "blade" and "dancer" should be capitalised to make it more in line with the other classes and proper grammar in general.
Maybe this could be of interest?
New Summoner class- only rearranges vanilla skills- but I like this one.
Fighting Arts class: Very fun and very strong.
Thanks... here's a visual mod I found for the Preacher class.
Can these visuals be added to other classes too? I don't know the Engine's limits or the amount of work it would take...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=312146552&searchtext=preacher