Garry's Mod

Garry's Mod

gm_sealand (Sea Fort)
 This topic has been pinned, so it's probably important
WolfKnight179  [developer] 13 Jul, 2015 @ 8:37am
Changelog
== Update 1.01 ==
- Fixed broken cubemaps
- Added back in the flag texture, it was missing before
- Optimised the level further

== Update 1.02 ==
- Added more cubemaps
- Added more props inside and outside
- Added more 'nodraw' textures to places the player cannot see, to improve performance
- Altered the entrance to the underground bunker
- Textured the bottom half of the pillars
- Changed the spawn location(s)

== Update 1.03 ==
- Further improved the underground bunker, added more props, decals and other stuff
- Added the Sealand logo to the side of the fort (like in real life)
- Changed skybox texture
- Changed env_sun angles and settings
- Made the map brighter, it just seemed too dull (opinions welcome)
- Added a 3d skybox to make the sea look realistic
- Fixed dodgy texture on the legs of the fort
- Added props to the storage room
- Cleaned up some of the rooms
- Removed the useless snowman statue in the corner of the map
- Textured more places the player cannot see with the 'nodraw' texture to improve performance
Last edited by WolfKnight179; 15 Jul, 2015 @ 8:16am
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WolfKnight179  [developer] 15 Jul, 2015 @ 8:19am 
Update 1.03 is live!
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