ARK: Survival Evolved

ARK: Survival Evolved

Improved Dinos - Rare Spawns
Tinywulf 4 Oct, 2015 @ 1:08pm
BUG? Fatal Errors after update on 10/4 to mod
We on our server are experiencing Fatal errors upon login when running Ark normally. If we start the game with "extremely low memory" and "no sound" we can get logged in and if we stay within our base we seem ok.

With several reports of people flying around and hearing from users on my server, it seems to be either related to chunk boundary loads or entities spawning upon chunk load.

Rolling back saved arks did not make any difference to this error occuring. I myself play every day and have had no fatal error issues until this mod was updated this morning.

I have not added the lines for server settings at this time because we were not told to, it would appear to be optional.

This is the only mod running on the server.




*****

Here is a text dump of the crash - which happens on all clients.


crash Fatal error!

ShooterGame.exe!APrimalDinoCharacter::SpawnDino() (0x00000001400b20e8) + 17 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:6119]
ShooterGame.exe!APrimalDinoCharacter::execSpawnDino() (0x00000001405b33ee) + 1070 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\classes\primaldinocharacter.h:306]
ShooterGame.exe!UFunction::Invoke() (0x00000001406c877c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:3691]
ShooterGame.exe!UObject::CallFunction() (0x00000001407136d2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGame.exe!UObject::execLetObj() (0x00000001407163c7) + 26 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1246]
ShooterGame.exe!UObject::ProcessInternal() (0x0000000140713cff) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x0000000140713ad2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x0000000140713cff) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00000001406c877c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:3691]
ShooterGame.exe!UObject::ProcessEvent() (0x0000000140714e48) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:907]
ShooterGame.exe!AActor::ProcessEvent() (0x0000000140d47caf) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\actor.cpp:590]
ShooterGame.exe!AActor::BeginPlay() (0x0000000140d4e85a) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\actor.cpp:2475]
ShooterGame.exe!APrimalCharacter::BeginPlay() (0x0000000140038fce) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalcharacter.cpp:344]
ShooterGame.exe!APrimalDinoCharacter::BeginPlay() (0x00000001400a54de) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:4615]
ShooterGame.exe!AActor::PostNetInit() (0x0000000140d4e7fd) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\actor.cpp:2456]
ShooterGame.exe!UActorChannel::ProcessBunch() (0x0000000140de28ff) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\datachannel.cpp:1753]
ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x0000000140dddbff) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\datachannel.cpp:248]
ShooterGame.exe!UChannel::ReceivedNextBunch() (0x0000000140dde31b) + 11 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\datachannel.cpp:530]
ShooterGame.exe!UChannel::ReceivedRawBunch() (0x0000000140ddde0c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGame.exe!UNetConnection::ReceivedPacket() (0x0000000140f28cc7) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\netconnection.cpp:1072]
ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x0000000140f27aa8) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\netconnection.cpp:539]
ShooterGame.exe!UIpNetDriver::TickDispatch() (0x0000000140cfdcd4) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:174]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x000000014005f6c4) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x0000000140f1f2a3) + 14 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
ShooterGame.exe!UWorld::Tick() (0x0000000140efac44) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:1071]
ShooterGame.exe!UGameEngine::Tick() (0x0000000140e2c6eb) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:931]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013ffd7679) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2316]
ShooterGame.exe!GuardedMain() (0x000000013ffd1e9c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:139]
ShooterGame.exe!GuardedMainWrapper() (0x000000013ffd8b5a) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013ffd8c88) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x0000000141f886b1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000076bd5a4d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000076d0b831) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000076d0b831) + 0 bytes [UnknownFile:0]log -


Last edited by Tinywulf; 4 Oct, 2015 @ 2:18pm
< >
Showing 1-10 of 10 comments
chev 4 Oct, 2015 @ 1:52pm 
People on my Server and I have the same issue. Please fix it by tomorrow :(
Tinywulf 4 Oct, 2015 @ 1:57pm 
Tried to kill all wild dinos, no change.
Tinywulf 4 Oct, 2015 @ 4:52pm 
I have tried multiple ways to try and get this to work correctly on a server right now, but the way updating workshop items works in steam it is currently IMPOSSIBLE. So I have no clue why Premixedpie has the link posted on the front page to the previous mod version, it is completely useless.
chev 5 Oct, 2015 @ 2:57am 
I had reports from my Server Players, that they were fighting invisible direwolfs. So I suspected a buggy direwolf texture to cause the crashes and removed the direwolf folder completely+ destroyed all wild dinos. Unfortunately it didn't change anything. So it has to be something else. But just so you know there are invisible direwolfs.
Premixedpie  [developer] 5 Oct, 2015 @ 5:55am 
Working on it. Not sure about the invisible direwolfs but I'll see if I can find anything.
chev 5 Oct, 2015 @ 7:34am 
Originally posted by Premixedpie:
Working on it. Not sure about the invisible direwolfs but I'll see if I can find anything.
Thank you so much! :steamhappy:
Tinywulf 5 Oct, 2015 @ 8:22am 
Looks like its working with today's update, able to run in normal mode, flew across the entire island without crashing. Will post again later when people are playing for a better load amount.
Tinywulf 5 Oct, 2015 @ 8:22am 
Premixedpie are the server setting lines required or optional?
chev 5 Oct, 2015 @ 8:53am 
Im running a Windows Server, will this fix our problems aswell?
Tinywulf 5 Oct, 2015 @ 9:40am 
See comments in the comments section
< >
Showing 1-10 of 10 comments
Per page: 1530 50