Garry's Mod

Garry's Mod

rp_fallout3_v002 - MAP
 This topic has been pinned, so it's probably important
HaloEH 13 Jul, 2015 @ 5:51pm
Bugs
Hello everyone with the first release we know there will be quite a lot of bugs. So please help us help you by telling us bugs you come across. A picture would also help as well!
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Showing 1-15 of 49 comments
Hey, I noticed a few issues with the map. Most, if not all of these issues are missing textures.
The only non-texture related issue (I think) is that you can walk into the Galaxy News Radio building through rubble and theres no interior of course. You can also gain access to an incomplete part of the map through a passage behind the GNR building. There are quite a few missing textures that I didn't take screenshots of in the spawn town, also. Thanks for the cool map!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=481275464
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=481275722
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=481275945
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=481278524
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=481279217
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=481278671
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=481278840
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=481278981
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=481279565
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=481279793
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=481279959
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=481280123
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=481280242
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=481280520
Also, just to note, I have CSS, HL2 EP1 and 2, etc, etc mounted.
floating tree right infront of the "enlist today" billboard several buildings having a metal impact effect when shot
Last edited by Designated Kitty 03-052; 14 Jul, 2015 @ 5:30am
OptimUm  [developer] 14 Jul, 2015 @ 5:07am 
Originally posted by Austere:
Also, just to note, I have CSS, HL2 EP1 and 2, etc, etc mounted.

Thats strange. Are you sure that you downloaded all the needed content? There are 3 parts of content. Its impossible that textures are missing in the content packs.
HaloEH 14 Jul, 2015 @ 3:02pm 
Door at the corner store in town doesn't open and when it is opened, it rotates like revolving door. http://images.akamai.steamusercontent.com/ugc/458589695957604053/857F9EA203CF691021C3059CA396CB524F0C98B9/


Originally posted by OptimUm:
Thats strange. Are you sure that you downloaded all the needed content? There are 3 parts of content. Its impossible that textures are missing in the content packs.

Yes. I've subscribed to all three parts of the content pack.
Dr. Nomz 14 Jul, 2015 @ 3:32pm 
GUYS I know whqat's wrong!!
You need the COLLECTION for it to work!
You can find it in one of the pack parts, it's listed under "It's part of this pack of 30" thing.

I think this should be it:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=403205678
HaloEH 14 Jul, 2015 @ 3:58pm 
@Dr. Nomz That is for my Roleplay gamemode, you only need the map and the three parts
HaloEH 14 Jul, 2015 @ 4:26pm 
Last edited by HaloEH; 14 Jul, 2015 @ 4:27pm
Dr. Nomz 14 Jul, 2015 @ 5:04pm 
I learned that the pack ACTUALLY doesn't fix anything, it's still as broken as that one guy pointed out.
OptimUm  [developer] 15 Jul, 2015 @ 3:56am 
Seems like some specific textures from a pack i used didnt work. I will check them out and see whats the problem.
HaloEH 15 Jul, 2015 @ 9:13am 
@Optimum Found another revolving door, 2 actually. Both doors at Citadel are fixed on the center of it like the corner store/
Bizz 16 Jul, 2015 @ 10:36am 
Is it too much to request that you make some of the doors a bit taller? maybe the same height as HL2 doors as having them so small leads to issues. Now I understand that in Garrysmod, players are only four feet tall, but even as a Half-Life 2 player, the doors seem unnaturally short. It's wierd because it's not consisitent, some doors are taller than others. If I had the VMF I'd do it myself because it's as simple as dragging the vertices on the top of the door and the top of the frame up a few units, but I don't have it. It's not a huge deal.

Also, please try to find a replacement for the window textures you chose, the glowing blue really stands out like a sore thumb. It also doesn't help that or some buildings, breaking one window breaks all of them.

Not a huge deal as my gamemode overrides the fog, but for people without that functionality, you might want to consider changing the fog color. The over exposed white makes the map seem really dark due to contrast and before I adjusted the fog; it hurt my eyes to play on the map with my monitor. It also makes it impossible to see the details you've added to the skybox, like the tall destroyed buildings in the background of the map.

Also if you want any help with content optimization, I can compress all the textures and help you cut out some stuff, as you have unused and floating content in some of the packs; I could probably cut down the filezise of this by at least a hundred or so Megabytes.

Thanks for reading, great map by the way. I really look forward to using it in my gamemde.
Last edited by Bizz; 16 Jul, 2015 @ 10:37am
OptimUm  [developer] 16 Jul, 2015 @ 12:36pm 
Originally posted by FF Bizzclaw:
"feedback"

Thanks for the tips. I will add you so we can talk about the fog and optimization.
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