Garry's Mod

Garry's Mod

gm_what_destiny_intended Stargate Map
Ideas
I love this map. It truely is one of the best out there, but minor changes and features could complete the experience. While I am not one of the creators, I feel like this needs to be here. Add Ideas below, but try not to too demanding, as this map already has plenty of time and content put into it.
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Showing 1-15 of 41 comments
SirAndrewTheThird 14 Apr, 2017 @ 9:24am 
Ima go ahead and mention the destiny FTL effect as it is one of those things that would be mentioned here.
SirAndrewTheThird 14 Apr, 2017 @ 9:36am 
For an idea of my own, or rather a question... is it possible for an Iris to be applied to to SGC and gate sheild for Atlantis? Whenever I try to place one myself, the map's gate/CAP content refresher removes it, so I'm wondering if the map itself could have it
Last edited by SirAndrewTheThird; 14 Apr, 2017 @ 10:00am
CryptAlchemy  [developer] 14 Apr, 2017 @ 5:46pm 
Originally posted by Sir Andrew III:
For an idea of my own, or rather a question... is it possible for an Iris to be applied to to SGC and gate sheild for Atlantis? Whenever I try to place one myself, the map's gate/CAP content refresher removes it, so I'm wondering if the map itself could have it
Cool ideas! I'll see what I can do. I'll talk to the CAP people to see if it's possible.
Last edited by CryptAlchemy; 14 Apr, 2017 @ 5:47pm
SirAndrewTheThird 14 Apr, 2017 @ 10:33pm 
Thanks. Also, seeing " ● Make some human and Goa'uld worlds/ships" in," made think that that would be a good oppertunity to add a sort of space battle area. You could do what you did with the destiny observation deck, and create the Dedaus but a 302 bay hangs out into an open space region with say, an astroid field to spice up battles. On the other side could be a wraith hive ship with maybe just the dart bay, stasis room, and bridge (as they are surprisingly close to each other ). Toss in a space gate for acess and you have yourself a space battlefield.

(I know I had mentioned keeping things non-demanding, but this is the only major thing I can think of that this map could use. Beyond that, the map has every possible stargate thing you can think of, and all other ideas I think of are minor or athstetic types of changes [Such as an iris])
Last edited by SirAndrewTheThird; 14 Apr, 2017 @ 10:47pm
CryptAlchemy  [developer] 15 Apr, 2017 @ 8:38am 
Originally posted by Sir Andrew III:
Thanks. Also, seeing " ● Make some human and Goa'uld worlds/ships" in," made think that that would be a good oppertunity to add a sort of space battle area. You could do what you did with the destiny observation deck, and create the Dedaus but a 302 bay hangs out into an open space region with say, an astroid field to spice up battles. On the other side could be a wraith hive ship with maybe just the dart bay, stasis room, and bridge (as they are surprisingly close to each other ). Toss in a space gate for acess and you have yourself a space battlefield.

(I know I had mentioned keeping things non-demanding, but this is the only major thing I can think of that this map could use. Beyond that, the map has every possible stargate thing you can think of, and all other ideas I think of are minor or athstetic types of changes [Such as an iris]) [/quote]
That sounds cool. The issue with the Source Engine is that it doesn't like when there are many things called "brushes" in maps (walls/ceilings/etc). I have to convert large sections of the map into models for this to work, but I will try; I always wanted to have a space battle arena of some sort :P
SirAndrewTheThird 15 Apr, 2017 @ 2:22pm 
:steamhappy: Thanks. This is going to be really interesting to see.

Okay, I did not know that about the engine. I think I was a bit incoherant with my last comment so I was wondering if you got what I meant by the hangers hanging into the open area (I tend to type without thinking if it first makes sense)?
CryptAlchemy  [developer] 16 Apr, 2017 @ 3:21am 
Yeah, I got it
JO Tech 18 Apr, 2017 @ 1:04pm 
Just a quick tip, I think the Iris that you place at SGC & Atlantis are being removed because you haven't placed an Iris computer near the gate. It is a feature cap implemented a while ago to deal with people spawning iris on alot of gates and activating them and going afk.
McKay 25 Apr, 2017 @ 10:18pm 
Hello! First, your map is fantastic! I use it for my Stargate french (belgian) server! And it is just what I need! But I think just some things could be interresting to add... Like:

-Some worlds (4-5) "neutral" like just a forest (with a stargate of course :) ). On an other, a village, a desert, rivers, etc.... Just worlds which don't have a link with one of the factions of Stargate. Where "galactic citizens" could live in peace...

The ideas above are very interresting too! I am waiting for them.... :)

Thank you for your work!
CryptAlchemy  [developer] 27 Apr, 2017 @ 12:38pm 
Cool ideas! I'll definitely take a look at doing that.
Snoopy 11 Jun, 2017 @ 2:28pm 
It would be great if you could swap out the ancient chair model in the antartica map for the actual thing from the CAP mod. Something else that would be cool would be using the environments mod to make it that you need a zpm to power atlantis and it's lights. It's a great map none the less so thankyou for making it and keep up the good work!
CryptAlchemy  [developer] 12 Jun, 2017 @ 1:17pm 
@Snoopy That environments mod sounds really cool. I'd love to be able to power Atlantis with ZPMs!
CryptAlchemy  [developer] 12 Jun, 2017 @ 1:17pm 
@Snoopy Do you have a link to the mod?
catcraft 13 Jun, 2017 @ 4:40am 
It would be cool to have the Destiny FTL effect (It has already been suggested but it is a good idea)
CryptAlchemy  [developer] 13 Jun, 2017 @ 1:03pm 
Indeed
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