Sid Meier's Civilization V

Sid Meier's Civilization V

Barbarians Evolved
T0b5.7734 22 Jul, 2015 @ 12:37am
improvement idea
i love this mod its very good but i have the same problem that i do in vanilla that barb camps will just pop up in areas ive cleared.

so i was thinking that the only way for a barb camp it spawn if from a barb unit makes one like a worker a certain distance from another one. that way you get them spreading like a fungus with camps on the outside and as you fight in the find citys not just poping up in that one tile you dont have site on
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Showing 1-10 of 10 comments
Charsi  [developer] 22 Jul, 2015 @ 4:07am 
Cities only appear on barb campsites. Kill the campsite, and keep a scout there to ensure a new one doesn't pop up.

Barbarians will always pick the most distant campsite from civilization, but try and make sure theyr'e still on a landmass with somebody else (otherwise whose skulls will they drink wine from?).
T0b5.7734 25 Jul, 2015 @ 9:27am 
still think they would spread more natural if the camps was build by other barbs but then it mite be because i play on huge maps it would work they would just be exterminated on smaller maps
Mr. X 28 Jul, 2015 @ 8:28am 
I noticed that there's some problems with units having broken names. TXT_KEY_UNIT_BARBARIAN_ARCHER comes to mind.
Charsi  [developer] 28 Jul, 2015 @ 8:43am 
That's because i've only added english strings for the names. I don't know any other languages, sorry.
Xobra 30 Jul, 2015 @ 1:45pm 
I checked the mod today and really liked it, but there were some problems: 1st i had raging barberians on, but still waited 80 turn on standard until the camp became a city, 2nd if i conquer a barbarian city, it didn't count as a camp (city state missions got cancelled) and i dont get the extra gold (like 25 on King) just the plundered gold like a normal city [not rly a big problem], 3rd i got warmongering malus for conquering barberian citys and everybody hated me after i conquered 5 barbarian citys
Xobra 1 Aug, 2015 @ 12:53pm 
If you could list all unique barbarian names somewher, it could be easier for others to translate and send them to you (like me if i can ;) )
Ixmore 22 Sep, 2015 @ 8:17pm 
An Idea that would be good is have the barbarians evolve over time first from it standard emcampment, then it transforms into a tribal area that you can interact with like city states. The tribe Camps would be at war with each other and then once one tribe kills its' neighbor tribes, it forms into a city state or another empire (just like how the Ghenghis Khan formed the Mongolian empire after he killed and conquered all the other mongol tribes).
Charsi  [developer] 8 Oct, 2015 @ 5:49am 
If I could add city states to the game dynamically i'd have had the Barbarians evolve into City States. Unfortunately, once the game begins the number of Civilizations and City States is static.
Dread Argonaut 12 Oct, 2015 @ 1:08pm 
Originally posted by Xobra:
I checked the mod today and really liked it, but there were some problems: 1st i had raging barberians on, but still waited 80 turn on standard until the camp became a city, 2nd if i conquer a barbarian city, it didn't count as a camp (city state missions got cancelled) and i dont get the extra gold (like 25 on King) just the plundered gold like a normal city [not rly a big problem], 3rd i got warmongering malus for conquering barberian citys and everybody hated me after i conquered 5 barbarian citys

I love the mod in every way except one. I get a major warmonger penalty for destroying barbarian cities, meaning that everyone hates me for clearing out the area around my borders or helping an ally with their barbarian problem. You'd think that if they like it when you remove barbarian camps they'd love it, not hate it, when you removed a much more dangerous city.
Xobra 12 Oct, 2015 @ 1:17pm 
Originally posted by Dread Argonaut:
Originally posted by Xobra:
I checked the mod today and really liked it, but there were some problems: 1st i had raging barberians on, but still waited 80 turn on standard until the camp became a city, 2nd if i conquer a barbarian city, it didn't count as a camp (city state missions got cancelled) and i dont get the extra gold (like 25 on King) just the plundered gold like a normal city [not rly a big problem], 3rd i got warmongering malus for conquering barberian citys and everybody hated me after i conquered 5 barbarian citys

I love the mod in every way except one. I get a major warmonger penalty for destroying barbarian cities, meaning that everyone hates me for clearing out the area around my borders or helping an ally with their barbarian problem. You'd think that if they like it when you remove barbarian camps they'd love it, not hate it, when you removed a much more dangerous city.

the author made another mod for the pentaltie, its the dummie civilization. istead of craizin the city, you can liberate them now, giving the city to the dummy civilization, and instantly remove it
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