Garry's Mod

Garry's Mod

Splatoon Smart AI
Where is the ai improvement?
I dont see anything diferent from a rebel ai.
< >
Showing 1-6 of 6 comments
SarahTheWolf 10 May, 2018 @ 7:10am 
Me too...
Smez Moré Prakezz  [developer] 25 Jul, 2018 @ 9:58pm 
They're more responsive, obvious teamwork(when their friend was shot, he/she will call backup and they will coming at the shooting scene), and can find a shortcut on the map (with AI nodes).
IvanVladimir0435 25 Jul, 2018 @ 10:16pm 
Originally posted by Smez Moré Prakezz:
They're more responsive, obvious teamwork(when their friend was shot, he/she will call backup and they will coming at the shooting scene), and can find a shortcut on the map (with AI nodes).
That actually sounds like a too simple improvements, citizens with their full spawnflags act like you said, (squads, call for help, navigation) those are citizen able things
Smez Moré Prakezz  [developer] 25 Jul, 2018 @ 10:19pm 
Originally posted by ivanvladimir04:
Originally posted by Smez Moré Prakezz:
They're more responsive, obvious teamwork(when their friend was shot, he/she will call backup and they will coming at the shooting scene), and can find a shortcut on the map (with AI nodes).
That actually sounds like a too simple improvements, citizens with their full spawnflags act like you said, (squads, call for help, navigation) those are citizen able things
Yeah. They're basically HL2's AI.
IvanVladimir0435 25 Jul, 2018 @ 10:22pm 
Originally posted by Smez Moré Prakezz:
Originally posted by ivanvladimir04:
That actually sounds like a too simple improvements, citizens with their full spawnflags act like you said, (squads, call for help, navigation) those are citizen able things
Yeah. They're basically HL2's AI.
I was expecting something unique :(
I plan on Staging a Swat Scene. How do I extract the ai and not the models?
I dont want a bunch of paralyzed siegers getting stuck on stairs
Last edited by DR. JOHN DEJAVU 1984; 4 Jun, 2019 @ 8:36pm
< >
Showing 1-6 of 6 comments
Per page: 1530 50