Counter-Strike 2

Counter-Strike 2

Neutron
 This topic has been pinned, so it's probably important
Married  [developer] 21 Jul, 2015 @ 5:23am
Bugs and Suggestions
Hey everyone,

If you have any bugs to report, or suggestions that you think would improve the map, leave them here!

Thanks!
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Showing 1-15 of 29 comments
Bezbo 21 Jul, 2015 @ 8:59am 
Hey man, congrats on the map, it has a very easy to learn and clean layout, very good textures too. I don't know if you're aiming for that but i really think this map could have a chance in the competitive scene with a few tweaks.
It's just a suggestion but i feel that it probably has too many ''connectors'' into the middle area, maybe it would be better to simplify it, for example the atrium area has the connector to the computer room that leads to vending machines, at the same time if you choose to go through the locker room you have the vents that leads you to the exact same spots, doesn't make much sense to me because those passages are both very close from each other so i would probably just remove the computer room completely by closing both sides and pull the vents a little back and make it connect as it is to the vending machines, hopefully you'll understand what i'm trying to say.
Another suggestion that i have is to remove some props like some toolboxes that are lying on the floor, some barrels on the ct side, a box that is on yellow at the back of A bombsite, etc, those can disturb players movement and little things like that do make a difference.
Cheers ;)
i feel like the map has a bit too many connectors, it might be very hard to guard all angles.
but maybe that's just the feel you were going for, that i don't know...
raid one shot 21 Jul, 2015 @ 8:25pm 
I was playing offline and i noticed a spot when you go from T spawn to A that you can make the bomb inaccessible. It was in the lobby(?) area behind the chairs closest to T spwan
hindu farmer 22 Jul, 2015 @ 2:37am 
This is a really good map,im enjoying it so much,it has the style of agency and resort to me,which is a good thing,they were good maps,one of my favorite workshop creatins,congrats and thank you for the good work sir!Take care.
Prickachu 22 Jul, 2015 @ 5:03am 
Nice looking map but maybe make the bombsites slightly further away from each other unless you built the map for CT side. This is just because CT's can rotate very quickly from both sites and T's will find it difficult to take site.
Cumintern 22 Jul, 2015 @ 12:11pm 
Nice looking map and good work :D I have some suggestion for you after playing on this map with some of my buddys:
this map is ct sided, there is not much passage way for t to get to the bomb site,
I suggest that we add one more passage way to b and cut off the vents area from middle and add a door to it insted,rest of the map looks great but there is not much place to throw smoke at middle.
Keep up the good work will play test it if a new version come out
Kevin's Supervisor 22 Jul, 2015 @ 12:33pm 
Great feel overall, I just saw that walking from CT Side Upper in mid to Stairs to CT had a weird light glitch on the wall straight ahead when looking at the light overhead in CT Side Lower. Nothing big though, good map.
raZ 22 Jul, 2015 @ 5:13pm 
Great map, a few suggestions:

Middle: Too many side connectors. Instead of multiple hallways, one larger doorway for both sides, like tunnels and short on de_dust2, or go for the vent - hall split like on de_season.

A Site: When the CTs go for the retake, I would eliminate the possibility for Ts to head up to balcony. This makes any retake from that position pointless because Ts have easy access up there and can prevent the push to balcony before the CTs even get there.

B Site: Extend the bomb plant outward a little more towards the CT end of it. It feels too small and doesnt make for open plant spots for the Ts. An extra crate or two wouldn't hurt for better defenses from Ts and cover for retaking CTs that push the site.

Misc: Textures are OK, but could use a buff. They are great and simplistic, but a little realism wouldn't hurt. Go for the vertigo/cache/season style.

Thanks, hope you take any of this into consideration
Last edited by raZ; 23 Jul, 2015 @ 12:29pm
J4K3.exe 23 Jul, 2015 @ 7:44am 
This map is great and i would play it in competative. But the map has to many halls and coridors that make finding enemies harder. i also feel like the middle area is too empty.
taekwon jay 23 Jul, 2015 @ 4:09pm 
found a bug.
missing a file
CColorCorrectionSystem: Missing 'materials/correction/cc_de_neutron.raw

Please add more props/cover in middle section of map.
sonnenrad summer 23 Jul, 2015 @ 5:18pm 
Originally posted by Single:
Hey everyone,

If you have any bugs to report, or suggestions that you think would improve the map, leave them here!

Thanks!


Hey man,

after playing this map with some friends and stuff, the one thing that I found a bit challenging was that the map was a little to big for a typical 5v5 competitve gameplay, especially when its a 1vX with time running out. Other than that great job :D
Screwyelk 23 Jul, 2015 @ 5:19pm 
Originally posted by Prickachu:
Nice looking map but maybe make the bombsites slightly further away from each other unless you built the map for CT side. This is just because CT's can rotate very quickly from both sites and T's will find it difficult to take site.
Agreed
Married  [developer] 23 Jul, 2015 @ 8:07pm 
Thanks everyone for your feedback!

It seems like lots of people are saying:
  • The map has too many connectors, particularly around mid.
  • CT bombsite rotate times are a bit short, making the map CT sided.
  • Mid is a little empty
I'll take all of this into consideration for my next patch.

In addition, those who reportred bugs, I've also wrote those in my To-Do list.

Thanks to everyone who has left feedback! I'll start working on the next update soon.
Bezbo 23 Jul, 2015 @ 8:27pm 
Good to hear, looking foward for the next update.
While we're at it, i should warn you that are some places where the bomb can be stuck and t's can't recover it back, like between some of the couches, the scaffholding near the b bombsite connector, etc.
raZ 24 Jul, 2015 @ 1:27pm 
This has got to be in the next operation I can feel it
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