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Sounds like #1
That would in fact be the problem, because I remember doing that exact thing when I saw the default path was to what I assume the GOG version installs to.
What's the default directory? Is it just override, or something else?
I don't know how the workshop file structure is set up, so if installing it to the game folder is the wrong way to do things, I really need to know where the mods themselves are installed.
I found something that looks VAGUELY right at Steam\SteamApps\workshop\content\208580\485537937, but I'm basing that off the fact that there's a file in one of the folders named Visas and for all I know it's talking about passports.
There is a readme though and maybe the fact that it says "TSLRCM readme" in it should be a decent enough hint that I'm in the right place.
Unsure if the Dxun sequence would begin when I got back to the Ebon Hawk, because even though everything seemed to be working I decided to roll back to my pre-Korriban save. Better to be safe than sorry, I think, and Korriban takes like... what, 20 minutes max? Even with the Secret Tomb?
By installing the mod in the game's folder and TSLRCM from the workshop TSLRCM was overwriting everything, while it's intended to be the other way around :)
For the record, it seems to be working fine now. Since Korriban was my 4th planet, if the Dxun call was going to happen because I "found" Vash it would have triggered by now. Especially since I boarded and disembarked from the Hawk like 4 times leveling everybody up before I go to an entirely new world that I know nothing about.
So, in summary, installing RCM via the workshop while manually installing M4-78 seems to work fine regarding the Jedi Masters variable. It might very well explode the instant I get off the ship, but at least those write priorities are as they should be.
It was alright. Optimization needs work in a few places (every time I looked towards the hallway with the police droids in the Industrial section, my FPS dropped by 30, even through walls), and Vash's apprentice's VA was... uh... memorable in the final two scenes with him.
Otherwise enjoyable. The Dxun cutscene played after I got back on the ship following the apprentice's death, which is when I imagine it's supposed to play. Seemed a bit anti-climactic, but I suppose there's not too much you can do when the files aren't there.
That said, if the writing priority problem doesn't get solved, wouldn't making a second package of TSLRCM and M4-78 combined work? Not REPLACING the standalone TSLRCM, since I can see why some people might choose to abstain from the planet, but making it so you have the choice between either RCM alone or the entire thing. Since M4 is already dependant on RCM, it would probably make it easier to troubleshoot... unless there's an upper limit on the filesize, which I think has been the case with workshops for other games.
First time I see someone disliking Zhaboka's performance though.
We kinda intentionally never combined them cause of the 2 very seperate views of the mods. The filesize limit got lifted as far as I know.
It's an idea if we can't get it fixed, but for now I'm waiting if Valve can help us out with that :)
I did notice the wall shooting in the area immediately after the minefield, but I assumed something like that had to been known and was unfixable. The rest of the mod was so bug-free and painless that something like that must've had a reason for it. So only areas that are in the base game in some form (cutscenes and the like - I assume the Coruscant mod functions by using the scene from the Exile's trial) work?
Go to http://deadlystream.com/forum/files/file/579-m4-78-enhancement-project/
Download that file
Install it to the Workshop folder where RCM is installed. By default it's ...\Steam\SteamApps\workshop\content\208580\485537937