STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

M4-78 Enhancement Project (M4-78EP)
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Terra 31 Jul, 2015 @ 4:06pm
Vash's corpse on Korriban is invisible, reacts strangely, breaks game
When I enter the room where Vash's corpse would regularly be found in an unmodded game, I get the scene that I assume is supposed to play, where my character goes "ho hum, I wonder where Vash could be, woe is me that I came all this way for nothing, at least there's no skeleton in this cage". I then search the inside of her ex-cell, find the datapad that unlocks the main door, and proceed with the Sion battle.

However, at this point I pop open my journal and all the completed quest in my log state that Vash is in fact deceased, and that the future refused to change. I run back to the Ebon Hawk, and at that point the Dxun call comes in since Korriban was my 4th planet. I talk to T3 and go back over the list of Jedi masters and he confirms that, yes, Vash is super duper dead.

I uninstalled the Steam Workshop version of the mod prior to landing on Korriban in light of the overwrite problem, and installed the version directly from the website. However, upon thinking about it, this probably doesn't fix the fact that the RCM, which is still installed via the Workshop, would probably still have write-priority.

What do.
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Showing 1-15 of 17 comments
Hassat Hunter  [developer] 31 Jul, 2015 @ 6:44pm 
Did you manually install to the game folder (wrong) or the TSLRCM workshop folder (proper direction)?
Sounds like #1
Terra 31 Jul, 2015 @ 8:34pm 
Originally posted by Hassat Hunter:
Did you manually install to the game folder (wrong) or the TSLRCM workshop folder (proper direction)?
Sounds like #1

That would in fact be the problem, because I remember doing that exact thing when I saw the default path was to what I assume the GOG version installs to.

What's the default directory? Is it just override, or something else?
Last edited by Terra; 31 Jul, 2015 @ 8:40pm
Terra 1 Aug, 2015 @ 1:18am 
I suppose I should specify I'm using Windows.

I don't know how the workshop file structure is set up, so if installing it to the game folder is the wrong way to do things, I really need to know where the mods themselves are installed.

I found something that looks VAGUELY right at Steam\SteamApps\workshop\content\208580\485537937, but I'm basing that off the fact that there's a file in one of the folders named Visas and for all I know it's talking about passports.

There is a readme though and maybe the fact that it says "TSLRCM readme" in it should be a decent enough hint that I'm in the right place.
Last edited by Terra; 1 Aug, 2015 @ 1:21am
Hassat Hunter  [developer] 1 Aug, 2015 @ 1:56am 
That's the spot yeah.
Terra 1 Aug, 2015 @ 2:37am 
Installing the mod manually to that directory seems to have the scriping working right. And by that I mean it seems to have solved it immediately. My nearest quicksave was directly outside the cage room, and going through the same sequences resulted in the journal reading as I think it should.

Unsure if the Dxun sequence would begin when I got back to the Ebon Hawk, because even though everything seemed to be working I decided to roll back to my pre-Korriban save. Better to be safe than sorry, I think, and Korriban takes like... what, 20 minutes max? Even with the Secret Tomb?
Hassat Hunter  [developer] 1 Aug, 2015 @ 2:53am 
Prob for the best.

By installing the mod in the game's folder and TSLRCM from the workshop TSLRCM was overwriting everything, while it's intended to be the other way around :)
Terra 1 Aug, 2015 @ 4:12am 
Originally posted by Hassat Hunter:
Prob for the best.

By installing the mod in the game's folder and TSLRCM from the workshop TSLRCM was overwriting everything, while it's intended to be the other way around :)

For the record, it seems to be working fine now. Since Korriban was my 4th planet, if the Dxun call was going to happen because I "found" Vash it would have triggered by now. Especially since I boarded and disembarked from the Hawk like 4 times leveling everybody up before I go to an entirely new world that I know nothing about.

So, in summary, installing RCM via the workshop while manually installing M4-78 seems to work fine regarding the Jedi Masters variable. It might very well explode the instant I get off the ship, but at least those write priorities are as they should be.
Hassat Hunter  [developer] 1 Aug, 2015 @ 5:43am 
Have fun! Enjoy the planet!
Terra 2 Aug, 2015 @ 3:05am 
Finished it.

It was alright. Optimization needs work in a few places (every time I looked towards the hallway with the police droids in the Industrial section, my FPS dropped by 30, even through walls), and Vash's apprentice's VA was... uh... memorable in the final two scenes with him.

Otherwise enjoyable. The Dxun cutscene played after I got back on the ship following the apprentice's death, which is when I imagine it's supposed to play. Seemed a bit anti-climactic, but I suppose there's not too much you can do when the files aren't there.

That said, if the writing priority problem doesn't get solved, wouldn't making a second package of TSLRCM and M4-78 combined work? Not REPLACING the standalone TSLRCM, since I can see why some people might choose to abstain from the planet, but making it so you have the choice between either RCM alone or the entire thing. Since M4 is already dependant on RCM, it would probably make it easier to troubleshoot... unless there's an upper limit on the filesize, which I think has been the case with workshops for other games.
Terra 2 Aug, 2015 @ 3:07am 
Although now that I think about it that final sequence might've played a lot differently had I been DS and just shot him in the back on the way out of Archon 1.
Hassat Hunter  [developer] 2 Aug, 2015 @ 4:12am 
Sadly not much can be done about that. Areas are created by OE, and modders cannot modify them (like some walls in the Environmental Zone being shoot through-able).
First time I see someone disliking Zhaboka's performance though.

We kinda intentionally never combined them cause of the 2 very seperate views of the mods. The filesize limit got lifted as far as I know.
It's an idea if we can't get it fixed, but for now I'm waiting if Valve can help us out with that :)
Terra 2 Aug, 2015 @ 7:09am 
I mean, his performance for the first half - everything on Korriban and when he was controlling ES-05 - was fine. But the instant he ran into the Core, his delivery on the word "Master" felt less like he was enraged over Vash's death and more like he was trying to cover Master of Puppets. And the last sequence, when you're trying to teach him Force Breath, felt like he was too close to the microphone. Then again, delivering a line where you're supposed to be choking can be difficult. Only one I can think of off the top of my head that was in Lunar: SSC, and that's mostly because of the Making-Of videos talking about how the VA had to drink like 4 gallons of milk to get all the phlegm in the right places. Although now that I've written it out I'm not sure how much of that is not just me viewing what I played when I was 12 with rose-tinted glasses.

I did notice the wall shooting in the area immediately after the minefield, but I assumed something like that had to been known and was unfixable. The rest of the mod was so bug-free and painless that something like that must've had a reason for it. So only areas that are in the base game in some form (cutscenes and the like - I assume the Coruscant mod functions by using the scene from the Exile's trial) work?
Hassat Hunter  [developer] 2 Aug, 2015 @ 8:23am 
Pretty much... the only "new planet" mods are always re-skins of existing maps.
Yolo Swaggins 3 Aug, 2015 @ 6:42pm 
Hello! I just encountered the same problem and I'm sorry, I have no experience with Workshop (as I barely ever mod my games) and I'm having a difficult time reading the discussion for the solution. Would you be able to help me as well?
Terra 4 Aug, 2015 @ 12:03am 
Uninstall M4-78 from the workshop.

Go to http://deadlystream.com/forum/files/file/579-m4-78-enhancement-project/

Download that file

Install it to the Workshop folder where RCM is installed. By default it's ...\Steam\SteamApps\workshop\content\208580\485537937
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