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I am not completly agree with the defaut behaviour you want to have here, it might kill the variery of dinos we can find. For instance, if i want an argentavis, i do not want to upgrade attack or health, just want to ugrade heigth and stamina, to have them following me with huge amount of items.
Having all the dinos leveling their stats only for attack, health and stamina will remove the choice we have to make them assuming differents roles :-/
agreed. Plus i LIKE having some dinos with just absolute ♥♥♥♥ stats. That way you actually have to spend time hunting down, and knocking out, many dinos in order to find that perfect dino.
Forcing good stats is a bit boring imo. Nothing better than finding an argen with 500+ weight and 2k+ stam :D
Once this change is implemented though, you will still be absolutely free to change all the stats you want, the wild dino's will just be "locked-in" to change specific stats. The more they are able to randomly allocate, the less potent wild dinos become.
Now that I think about it, there could be a way around that... but in those SUPER RARE instances where you come across a dino that has only levelled attack and health, you would literally be facing a boss dino.
After a lot of disapointing high level tames where most points had been randomly distributed in food/oxygene here is something I would LOVE to see :
Wild dinos point distribution depending on race and no wasted points.
-No points at all in food.
-No points at all in oxygene for non aquatic dinos
-A cap on the % of points that can go to torpor
-A cap on the % of points that can go to speed, but the cap would be per dino. Raptors for example can benefit from having a very high speed (tamed a lvl 45 wild raptor that had 157% speed at tame and I LOVE it)
-A cap on the % of points that can go on carry weight, but the cap would be per dino (all the gathering/hauling dinos can do with a higher cap than the rest)
-The bulk of the points should go into HP/Stamina/melee damage
This would have 2 effects :
More useful tames so you don't waste time and resources to knock down a dino to discover he's useless
More dangerous wild dinos all around without having to raise any difficulty caps or tweak the resist/damage ratios.
Don't know how feasible this is but I thought I would put the idea out there just in case :)