Unturned

Unturned

Scorpion-7 Beta
 This topic has been pinned, so it's probably important
Spyjack  [developer] 27 Jul, 2015 @ 7:38am
Suggestions/Ideas
Hello! If you have any suggestions or ideas for my map please let me know in this discussion. The map could really benefit from the idea's you guys have, so please let me know!
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Showing 1-15 of 51 comments
OfflineCZ 2 Aug, 2015 @ 6:05pm 
a big warehouse complex with some secrets and good items.
Dogboy 4 Aug, 2015 @ 10:10pm 
In TKillers Objects (A mod used in this map) There is an object called "Pugicorn" Maybe put it in and make it seem like a killing machine? :P
radiriz 5 Aug, 2015 @ 4:15pm 
Would you be able to slip the mod that has the corpses in the map?
Spyjack  [developer] 5 Aug, 2015 @ 4:44pm 
You mean Morde/killers objects? why that is already in and heavily used!
Last edited by Spyjack; 5 Aug, 2015 @ 4:44pm
ericxuanqk 18 Aug, 2015 @ 12:31am 
BEST MAP EVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Dogboy 18 Aug, 2015 @ 2:09am 
Originally posted by Spyjack:
You mean Morde/killers objects? why that is already in and heavily used!
Could you put the Pugicorn object in the map, in a testing room with heaps of corpses, as if it was a cute killing machine. ;D
Spyjack  [developer] 18 Aug, 2015 @ 7:23am 
Originally posted by HuskyWolf:
Could you put the Pugicorn object in the map, in a testing room with heaps of corpses, as if it was a cute killing machine. ;D

I see that you really want this one, and sure, why not!
Dogboy 18 Aug, 2015 @ 4:09pm 
Originally posted by Spyjack:
Originally posted by HuskyWolf:
Could you put the Pugicorn object in the map, in a testing room with heaps of corpses, as if it was a cute killing machine. ;D

I see that you really want this one, and sure, why not!
Thanks XD
dead acc 22 Sep, 2015 @ 6:30pm 
Would you be able to put some Zombiegang models in the map? That would be greatly appreciated
Rocket 6 Jan, 2016 @ 10:51am 
There's more than one way to play this map I feel.

Option A(standard survival): Start off in the genetics area as an escaped test subject and evntually find your way out. Singleplayer/Co-op with 1 other person

Option B: Teleport yourself to the entrance area and give yourself a basic set of military outfit and alice pack and a weapon of your choice (attatchments allowed) You get 10 magazine of ammo for your primary and 10 for your secondary (Max) and get up to 5 crates of ammo to use in your primary weapon and 3 crates to use in your secondary. You get 10 M.R.E. and 10 form of drink. Your goal is to go into the facility and find all the information you can and head to each of the rooms(BREACH'N'CLEAR!!!) and then finally back out of the facility. Single player/co-op with up to 7 others. Also possibly turning off zombie in some area and making it into a pvp map of offense/defense. If playing co-op vs. zombie make sure that you set game to hard modes.

Not really and idea for the map, just a suggestion to people for how they could make the map more intresting.:steambored:
Yenchnik 9 Jan, 2016 @ 2:56pm 
Well, my suggestion is make it a bit less linear... I got pretty far and a z killed me, and I had to start all over. I wasn't interested in continuing because I'd go down the exact same way.
Darkpixel 31 Jan, 2016 @ 7:50am 
a room with two tanks filled with liquid. in one tank there is a regular zombie, while in the second tank there is a big zombie. there are two signs next to the tanks, the one in front of the regular zombie says normal virus, the one in front of the big zombie says (a really cool sounding and made up chemical), there is a desk nearby with a note that says "(cool sounding chemical) might be the key to creating supersoldiers"

There would be another room too, except this one is filled with live sprinters. there is a note somewhere in the room that says "introduced canine DNA, test subjects super fast"
Now make a second lab for UFO
Sgt.Bacon 31 Jul, 2016 @ 11:30am 
jump scares and different types of zombies
Booty Executioner 27 Aug, 2016 @ 11:56am 
use the new ambient noises from the Metro in the Russia map, would be sick!
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