Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think if this was aimed to just heal players, then it should have an increased heal rate, no over heal, and damage vulnerabiltiy on the wearer (Because with a 60% heal rate, there'd need to be a counter/balance for that) Although, thinking about it, this tool looks heavy, so maybe 20% slower movement speed on wearer?
Maybe it could refill ammo if you heal targets.
the bubble pops only from the backpack unlike Vacc that pops from both patient and doc
more likely a shield bubble
P
+ 20% bigger uber
+ 10% longer uber
+ nearby players get ubered as well
-uber drains 10% faster with every player being ubered
so the idea is so the less players in it, the longer it lasts but the less players get ubered, but too many players means NOBODY gets the uber, and its longer to fill but has a bit more uber in it, so vita-saw may have a use.
oh and also this
- 15 less uber gotten from hitting a player with uber-saw
I did not understand a thing you just said... Learn to grammar good.
If that nerfs it to hell, Valve is probably going to do it anyways.