Team Fortress 2

Team Fortress 2

The Booster Shot
Endar 24 Jul, 2015 @ 9:53pm
basicly its the crusaders crossbow
what if you shoot somebody you heal them as if you had the beam on them untel you shoot the next teammate but you dont have to be close and can pop an uber acrost the map basicly.

i mean in it has to have a range but hell it would change the meta of the medic and it would be funny to see a heavy get an uber out of nowhere
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Showing 1-15 of 55 comments
YungVergilius™ 24 Jul, 2015 @ 10:13pm 
Wayyyyyyy to OP
Originally posted by Endar:
what if you shoot somebody you heal them as if you had the beam on them untel you shoot the next teammate but you dont have to be close and can pop an uber acrost the map basicly.

i mean in it has to have a range but hell it would change the meta of the medic and it would be funny to see a heavy get an uber out of nowhere
Take note, things need to be balanaced for gameplay.

I think if this was aimed to just heal players, then it should have an increased heal rate, no over heal, and damage vulnerabiltiy on the wearer (Because with a 60% heal rate, there'd need to be a counter/balance for that) Although, thinking about it, this tool looks heavy, so maybe 20% slower movement speed on wearer?
Zhiris 25 Jul, 2015 @ 3:03am 
So This medi-Gun has a clip attached, why does that mean this weapon have to shoot in the first place ;)

Maybe it could refill ammo if you heal targets.
MF Spiffylad 25 Jul, 2015 @ 3:15am 
how about the first MULTI-WEAPON? think about it, shooting syringes and HEALING at the same time, of course maybe a no- uber downside but you can shoot, and HEAL, ultamite pocket medic tool? and using syringe guns like the over dose has the effects of it for example same for the other syringe guns, and crusaders crossbow adds a crossbow thing on top, just an idea but the first of many multi slot weapons,
nonbiri 25 Jul, 2015 @ 5:12am 
how about an Uber Bubble? (like the sentry range bubble but smaller/very small)
MF Spiffylad 25 Jul, 2015 @ 5:37am 
thats the vacs gimic i belive
nonbiri 25 Jul, 2015 @ 7:36am 
i mean, whoever enters the bubble they get Ubercharged
the bubble pops only from the backpack unlike Vacc that pops from both patient and doc
more likely a shield bubble
MF Spiffylad 25 Jul, 2015 @ 1:07pm 
so if its a multi-uber, then how about this?

+ 20% bigger uber
+ 10% longer uber
+ nearby players get ubered as well

-uber drains 10% faster with every player being ubered

so the idea is so the less players in it, the longer it lasts but the less players get ubered, but too many players means NOBODY gets the uber, and its longer to fill but has a bit more uber in it, so vita-saw may have a use.
oh and also this
- 15 less uber gotten from hitting a player with uber-saw
MF Spiffylad 25 Jul, 2015 @ 1:08pm 
so its 10 hits instead of 4
nonbiri 25 Jul, 2015 @ 4:07pm 
since the medic's walk speed get decreased, it means the patient can't move freely
Last edited by nonbiri; 25 Jul, 2015 @ 4:10pm
Samarie 26 Jul, 2015 @ 3:17am 
Originally posted by Endar:
what if you shoot somebody you heal them as if you had the beam on them untel you shoot the next teammate but you dont have to be close and can pop an uber acrost the map basicly.

i mean in it has to have a range but hell it would change the meta of the medic and it would be funny to see a heavy get an uber out of nowhere

I did not understand a thing you just said... Learn to grammar good. :LIS_Arrow:
MF Spiffylad 26 Jul, 2015 @ 3:29am 
bacicly endars saying it can heal from any range,
Joker 26 Jul, 2015 @ 11:36am 
I say that it should give the Projectile shield like in MVM and a 3% bullet resistance on uber. Normally it would have 10% faster heal rate with -70% Overheal build rate when not ubering.

If that nerfs it to hell, Valve is probably going to do it anyways.
Die6677 26 Jul, 2015 @ 4:02pm 
far to op of an idea unless you heal slower or overheal EXTREMELY slow
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