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Nuetral:
For every 2 seconds of healing a target, you send ammo to your target (small ammo kit)
Pro:
+5% Healing beam range
+10% Faster Ubercharge build rate
On Ubercharge:
Give Medium ammo kits to all team-mates in range (buff banner range)
-50% heal rate to nearby team mates (buff banner range, not heal target. a small health regen-like effect akin to the Amputator's taunt, however a far smaller regen comparatively)
+15% Heal rate on heal target
+15% Sentry gun resistance on heal target
Hmm... what kinda ubercharge is it? I dont think it would make THAT good a medigun... I think it would be too advanced for new players too.
I don't necesarily think new players should be considered in a weapon stats thread. Last time they were mentioned, we lost a great map and gamemode.
Well it was quite a nice gamemode, i liked the idea.
(!) Reload: Cycles through damage boosts. Each boost adds 10% extra base damage to the current patient.
(!) Ubercharge: Adds 75% extra base damage to the current patient, nullifies enemy crits*.
PROS:
+50% Übercharge rate
+Can hold 4 charges
CONS:
-66% ÜberCharge rate on Overhealed patients
-66% Overheal build rate
*What I mean by nullifying crits, I mean ignoring the crit multiplyer. For example, if a soldier fires a critical rocket (which deals 270 dmg), the patient under the ubercharge will only recieve 90dmg. I thought I'd clarify.;)
PROS- -15% healing rate (i.e. 20 hp/s in combat, 60 hp/s out of combat)
- -15% ubercharge build rate (i.e. 2.125% per second, 47 seconds to fully charge)
- Increases patient's damage output by 10%
- +25% more overheal
- +30% overheal duration (i.e. increased to 19.5 seconds)
- +5% speed boost for both patient and healer
NEUTRALS- Ubercharge:
- Patient deals mini-crits
- +50% resistance to all damage types for both patient and healer
- Speed boost increased to +20% for both patient and healer
CONSMedic and patient take 50% less knockback and, if hit with a slowing effect (bonk, natascha etc.), effect lasts half the time.
Patient recieves a +15% faster fire and reload rate
on uber: Speed boost, 40% resistance to all damage, immunity to crits and mini-crits, 150% faster heal rate
-25% uber build rate
-33% overheal build rate
-overheal decays 15% faster
I think those stats are just the better ones.
I've always wanted to see a medic capable of doing something like having all 3 soldier banners at once during an ubercharge. Plus, the way you listed it doesn't make it op. Well done.
Is the better idea.