Don't Starve Together

Don't Starve Together

Archery Mod [DST Version]
Sin 8 Aug, 2015 @ 3:31am
Bugs
Bugs here
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Showing 1-15 of 248 comments
ZupaleX  [developer] 8 Aug, 2015 @ 3:33am 
Not too many I hope :-)
Ulrich 14 Aug, 2015 @ 4:11pm 
The mod crashes when you shoot an arrow at a gobbler, but it goes back into a berry bush before the arrow hits. It seems to be caused by the fact that the arrow wants to go into the ground, as if the arrow didn't break, but can't find a posisition to do so since the target no longer exists.

Otherwise, great job.
ZupaleX  [developer] 14 Aug, 2015 @ 4:30pm 
I thought I fixed it but apparently not yet. Do you have the error log? It would make it much easier.
Kodokuno 16 Aug, 2015 @ 3:30pm 
http://puu.sh/jE3NH/5ea2a9adc3.jpg

the pic of the warning code

but its strange, didn't got it again for the log
Kodokuno 16 Aug, 2015 @ 3:33pm 
nvm, got it again


[00:04:49]: [Load] SPAWNING PLAYER AT: (-802.46, 0.00, -25.11)
[00:04:50]: WARNING! Could not find region 'OUTOFSPACE' from atlas 'images/avatars.xml'. Is the region specified in the atlas?
[00:04:50]: Looking for default texture 'avatar_unknown.tex' from atlas 'images/avatars.xml'.
[00:05:28]: giving 113608 - arrow
[00:05:32]: [string
"../mods/workshop-488009136/scripts/prefabs/..."]:857:
attempt
to
index
local
'bowowner'
(a
nil
value)
LUA ERROR stack traceback:
../mods/workshop-488009136/scripts/prefabs/bow.lua:857 in (upvalue) HITorMISSHandler (Lua) <834-944>
inst = 113640 - arrow (valid:true)
attacker = nil
target = 107205 - tentacle_garden (valid:true)
DamageToApply = 43
canmiss = false
canrecover = false
misschancesmall = 0.4
misschancebig = 0.15
misschance = 0
RecChance = nil
RecChanceBonus = 0
hitscore = 0.9708853419599
bowowner = nil
../mods/workshop-488009136/scripts/prefabs/bow.lua:999 in (field) ? (Lua) <992-1020>
inst = 113640 - arrow (valid:true)
other = 107205 - tentacle_garden (valid:true)
attacker = nil
BaseDamage = 43
scripts/physics.lua:13 in () ? (Lua) <4-16>
guid1 = 107205
guid2 = 113640
i1 = 107205 - tentacle_garden (valid:true)
i2 = 113640 - arrow (valid:true)

[00:05:32]: [string
"../mods/workshop-488009136/scripts/prefabs/..."]:857:
attempt
to
index
local
'bowowner'
(a
nil
value)
LUA ERROR stack traceback:
../mods/workshop-488009136/scripts/prefabs/bow.lua:857 in (upvalue) HITorMISSHandler (Lua) <834-944>
../mods/workshop-488009136/scripts/prefabs/bow.lua:999 in (field) ? (Lua) <992-1020>
scripts/physics.lua:13 in () ? (Lua) <4-16>

[00:05:32]: SCRIPT ERROR! Showing error screen
[00:05:40]: Force aborting...



but i have to say, rly rly great job creating this mod :D
Last edited by Kodokuno; 16 Aug, 2015 @ 3:40pm
ZupaleX  [developer] 16 Aug, 2015 @ 3:42pm 
Thanks for the error log it is extremly helpful. Is it happening when you shoot the last arrow before your bow breaks?
Kodokuno 16 Aug, 2015 @ 3:45pm 
Originally posted by ZupaleX:
Thanks for the error log it is extremly helpful. Is it happening when you shoot the last arrow before your bow breaks?

kinda every last arrow in the quiver (the bow doesn't break;i don't have any other arrows in my inventory)
Last edited by Kodokuno; 16 Aug, 2015 @ 3:47pm
ZupaleX  [developer] 16 Aug, 2015 @ 3:47pm 
So it is when you shoot the last arrow from the quiver and not when the bow breaks? It is not a happenstance that it is the last arrow? You guarantee me that your bow is does not break the moment the crash occurs? Sorry for being so insistant but I just want to be sure I am looking in the correct direction.
Kodokuno 16 Aug, 2015 @ 3:51pm 
ok ok, lemme sum up

- always the last arrow in the quiver (from 1 to 0)
- no further arrows in the inventory
- the bow doesn't break (100% bow -> last arrow -> crash)
- i've tried it with the normal arrows and fire arrows, both crashes
Last edited by Kodokuno; 16 Aug, 2015 @ 3:53pm
ZupaleX  [developer] 16 Aug, 2015 @ 3:54pm 
Ok thanks. Then I am quite puzzled because the error was making me think that it's because the bow just broke, that's why I was asking. Well, some job for me then :-)
Thanks for the report and the detailed informations, it is very valuable.
Also is it always by shooting at that tentacule thingy?
Last edited by ZupaleX; 16 Aug, 2015 @ 3:54pm
Kodokuno 16 Aug, 2015 @ 3:55pm 
i have to thank you, haven't seen such an active creator anywhere else :D

good that you ask, birds and butterflies etc ain't a problem
i've just shoot at the tentacule thingies because they were the nearest shootable thing

i guess there is a problem with the bioms of this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=451559807
Last edited by Kodokuno; 16 Aug, 2015 @ 4:02pm
ZupaleX  [developer] 16 Aug, 2015 @ 3:56pm 
could you enlighten me on the "tentacle_garden". Was is it?

EDIT : ok i found it in the tentacle pillar stuff. But it is not accessible without other mods right?
EDIT2 : I managed to reproduce the crash by force spawning the tentacle pillar without the help of a mod so it is not due to EMG. It happen even if the arrow is not the last one in the quiver though. I am trying to understand what's so special is happening with the tentacle pillar.
Last edited by ZupaleX; 16 Aug, 2015 @ 4:04pm
Kodokuno 16 Aug, 2015 @ 4:03pm 
sry, was still in the comment editing

Originally posted by Kodokuno:
good that you ask, birds and butterflies etc ain't a problem
i've just shoot at the tentacule thingies because they were the nearest shootable thing

i guess there is a problem with the bioms of this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=451559807
Last edited by Kodokuno; 16 Aug, 2015 @ 4:03pm
Kodokuno 16 Aug, 2015 @ 4:07pm 
Originally posted by ZupaleX:
EDIT2 :It happen even if the arrow is not the last one in the quiver though.

i just have that problem with the last arrow :o
Last edited by Kodokuno; 16 Aug, 2015 @ 4:07pm
ZupaleX  [developer] 16 Aug, 2015 @ 4:09pm 
I think I got it :-)
EDIT : Yes, I got it. It was quite twisted. Basically when the small tentacles spawns they are in Limbo, so my code treats it as a missed shot. Then it spawns an arrow (the one you are supposed to recover when you miss), but this arrow do not have space to spawn, so it falls on the small tentacles, then it tries to apply damages, but they were not shot so the damages cannot be calculated...
Thanks a lot for the detailed report.
Last edited by ZupaleX; 16 Aug, 2015 @ 4:17pm
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