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Otherwise, great job.
the pic of the warning code
but its strange, didn't got it again for the log
[00:04:49]: [Load] SPAWNING PLAYER AT: (-802.46, 0.00, -25.11)
[00:04:50]: WARNING! Could not find region 'OUTOFSPACE' from atlas 'images/avatars.xml'. Is the region specified in the atlas?
[00:04:50]: Looking for default texture 'avatar_unknown.tex' from atlas 'images/avatars.xml'.
[00:05:28]: giving 113608 - arrow
[00:05:32]: [string
"../mods/workshop-488009136/scripts/prefabs/..."]:857:
attempt
to
index
local
'bowowner'
(a
nil
value)
LUA ERROR stack traceback:
../mods/workshop-488009136/scripts/prefabs/bow.lua:857 in (upvalue) HITorMISSHandler (Lua) <834-944>
inst = 113640 - arrow (valid:true)
attacker = nil
target = 107205 - tentacle_garden (valid:true)
DamageToApply = 43
canmiss = false
canrecover = false
misschancesmall = 0.4
misschancebig = 0.15
misschance = 0
RecChance = nil
RecChanceBonus = 0
hitscore = 0.9708853419599
bowowner = nil
../mods/workshop-488009136/scripts/prefabs/bow.lua:999 in (field) ? (Lua) <992-1020>
inst = 113640 - arrow (valid:true)
other = 107205 - tentacle_garden (valid:true)
attacker = nil
BaseDamage = 43
scripts/physics.lua:13 in () ? (Lua) <4-16>
guid1 = 107205
guid2 = 113640
i1 = 107205 - tentacle_garden (valid:true)
i2 = 113640 - arrow (valid:true)
[00:05:32]: [string
"../mods/workshop-488009136/scripts/prefabs/..."]:857:
attempt
to
index
local
'bowowner'
(a
nil
value)
LUA ERROR stack traceback:
../mods/workshop-488009136/scripts/prefabs/bow.lua:857 in (upvalue) HITorMISSHandler (Lua) <834-944>
../mods/workshop-488009136/scripts/prefabs/bow.lua:999 in (field) ? (Lua) <992-1020>
scripts/physics.lua:13 in () ? (Lua) <4-16>
[00:05:32]: SCRIPT ERROR! Showing error screen
[00:05:40]: Force aborting...
but i have to say, rly rly great job creating this mod :D
kinda every last arrow in the quiver (the bow doesn't break;i don't have any other arrows in my inventory)
- always the last arrow in the quiver (from 1 to 0)
- no further arrows in the inventory
- the bow doesn't break (100% bow -> last arrow -> crash)
- i've tried it with the normal arrows and fire arrows, both crashes
Thanks for the report and the detailed informations, it is very valuable.
Also is it always by shooting at that tentacule thingy?
good that you ask, birds and butterflies etc ain't a problem
i've just shoot at the tentacule thingies because they were the nearest shootable thing
i guess there is a problem with the bioms of this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=451559807
EDIT : ok i found it in the tentacle pillar stuff. But it is not accessible without other mods right?
EDIT2 : I managed to reproduce the crash by force spawning the tentacle pillar without the help of a mod so it is not due to EMG. It happen even if the arrow is not the last one in the quiver though. I am trying to understand what's so special is happening with the tentacle pillar.
i just have that problem with the last arrow :o
EDIT : Yes, I got it. It was quite twisted. Basically when the small tentacles spawns they are in Limbo, so my code treats it as a missed shot. Then it spawns an arrow (the one you are supposed to recover when you miss), but this arrow do not have space to spawn, so it falls on the small tentacles, then it tries to apply damages, but they were not shot so the damages cannot be calculated...
Thanks a lot for the detailed report.