Don't Starve Together

Don't Starve Together

Archery Mod [DST Version]
Sin 8 Aug, 2015 @ 3:32am
Ideas For this Mod
Write them here!
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Showing 1-15 of 48 comments
ZupaleX  [developer] 8 Aug, 2015 @ 3:37am 
I will open the discussion :-)

I am planning to add a Sentry. Basically, a machine fueled with arrows/bolts that will just shoot at nearby target.
Do you think that I should just add it to this mod, or create a new mod dedicated to the Sentry, which would require my Archery Mod?
What would be the most convenient for the user? On one hand, having everything on the same mod is probably easier, but on the other hand it will make the mod quite big and the configuration file will get even bigger.
Blahramewe 9 Aug, 2015 @ 9:03pm 
I earlier mentioned poison arrows using red mushrooms in the main comments.

I came up with another arrow type: Use electrical doodads to make zap arrows which are especially effective on chess pieces.
Sin 9 Aug, 2015 @ 9:06pm 
we have had that idea with the electic arrows. glad to see someone else had something for that
ZupaleX  [developer] 10 Aug, 2015 @ 1:37am 
Hello.
The electric arrows will happen. I don't know yet if it will be for the regular bow or the magic bow i added yesterday.
For the poison ones i don't know. I am not convinced by the usefulness?
Mica 10 Aug, 2015 @ 2:31am 
Originally posted by ZupaleX:
I will open the discussion :-)

I am planning to add a Sentry. Basically, a machine fueled with arrows/bolts that will just shoot at nearby target.
Do you think that I should just add it to this mod, or create a new mod dedicated to the Sentry, which would require my Archery Mod?
What would be the most convenient for the user? On one hand, having everything on the same mod is probably easier, but on the other hand it will make the mod quite big and the configuration file will get even bigger.


This is questionable, seeing how many arrows and stuff you have been adding, the configuration menu may get a little messy. I think it's your call. If you plan to add loads of details for the sentry, maybe a separate one.

Btw that's a really awesome idea, it's like having a easy to make Houndius Shootius.

For possible modifications for sentry, I suggest:
- A choice for it to auto hit harmless targets/only aggressive ones
- Invulnerable to damage/Will monsters target it?
- Portable or fixed once you build it?
ZupaleX  [developer] 10 Aug, 2015 @ 2:53am 
Thanks for the feedback on my sentry idea.
I think i will go for a "add-on" to the archery mod because it is already quite big.

For your sggestion :
1) Planned :-)
2) I wanted to make it configurable so it is the player's choice
3) I plan to make 2 versions : One that you deploy and that is fixed like the flingomatic and a portable version that you can equip instead of your backpack
ZupaleX  [developer] 10 Aug, 2015 @ 4:48am 
I thought a bit more about this poison arrows thingy. I think I will make one but it won't deal additionnal damages over time (or a bit but that would not be the main properties) but instead reduce stats of the target, like dealing less damages, stuffs like that.
Sin 10 Aug, 2015 @ 6:19pm 
slowing them down making them weaker... and pvp making people go insane?

Sin 10 Aug, 2015 @ 6:21pm 
though.... As for the turret I think it should be made to be fueled not so much fed
ZupaleX  [developer] 11 Aug, 2015 @ 2:02am 
What do you mean by "fueled not so much fed"?
Sin 11 Aug, 2015 @ 8:32pm 
like for a stationarry turret fueling it with wood. like the flingomatic.
ZupaleX  [developer] 12 Aug, 2015 @ 3:41am 
I see. I can make it an option but then you cannot really determine which type of ammunition the sentry would use.
Sin 12 Aug, 2015 @ 12:26pm 
i suppose. But, not that it should be pestered to be done, it could be made for different turrets? though the base should be at what it is.
necrowords 20 Aug, 2015 @ 6:03pm 
have an idea for you as a ranged weapon! since i saw u can use the console to start a meteor shower how about u create a wand/staff that periodically lets u bring one down on an enemy? balance it out so its not too op with a big cooldown? or maybe u have to charge it by hitting creatures 10 times ?
ZupaleX  [developer] 21 Aug, 2015 @ 12:55am 
Sounds like a good idea, I will think about some balance for it though.
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