The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

TARDIS: Regenerated
Bug fixes/suggestion threads, and giant wall of text
Wow I'm gone for a year and I come back and you've gone and made a new one. This is awesome, grabbed it right away. And of course, just like with every update the previous one had, I immediately went about seeing how many ways I could break it, because that's what good playtesters do. Break stuff and then report it. I like being helpful :) So I'm going to cram all of the helpfullness I've been not giving the past year into this one post.

Firstly I'd just like to suggest you bring back the pinned bug fixes and suggestion threads, so that everyone can have one place to dump their ideas. Might be a little more controllable than you having to sift through 20 new "i found a bug" threads every week lol. Those two threads looked like they really worked well the last time.

Secondly, bugs.
The time rotor and sounds in the open sky room worked the first few uses, then after that it did not move. In conjunction with the rotor not working, the flight sounds did not play while in flight. It hasn't started working again since. Still flies, just no rotor or sound effects.

Speaking of flight, it would be pretty cool to have the ability to change those settings back. I loved the fact that I could sometimes go on a short hectic flight of 20 seconds with 6 buttons to hit, and sometimes I could go through a minute long flight and hit no buttons, because I would change it just depending on how I felt. Also perhaps a volume control for the vortex flight sound. It's sometimes kind of disproportionately loud. I'd like to be able to put it more subtly in the background.

Of course, as soon as I saw the open plan of the sky console room, the first thing I had to do was try to fall off of it. There's a small gap in the room along the railing where, while running along it, you can fall off and get stuck on the outside. Couldn't get any further though, so it's nice to know that time lord dimensional technology is pretty solid.

Turning off the stone console room next door seemed to effect the entire TARDIS, making it not run even though the other consoles were powered up. Turning the other consoles off did not seem to effect the rest of the ship.

Thirdly, personal thoughts.
What happened to the pull chains to switch active console rooms? I liked the simplicity of those.

The bedroom is pretty sweet, lots of stuff in the lower portion, but the upper half seemed a bit sparse. Also, I never used the armory in the previous version because I hadn't played since before you added it, but I do miss all the storage. And the reflective pools.

The ability to select your destination from a list is amazing. I know you don't support it anymore, but I would love to see you put that into the previous one. You know, for the unfortunate folks that don't have the DLC.

LOVING all the classic who skins.

The engine room/core thing is pretty sweet. I'd love to see more mechanical stuff added in or around that area, and perhaps more hallways branching from it, to really make it feel like the heart of a huge machine. But I figure you're definitely not done adding rooms.

Speaking of rooms, I was very partial to the Dwemmer style console in the last version. I would love to see new versions of all those old themes.

What in Oblivion is a nanite forge?

Lastly, thanks for reading all of this. Holy crap I just looked back up through it and that was like a small book.