Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+15% damage
Cons:
-20% walk speed
-50% damage
+50% firing speed
Pro:
+Magazinesize: 130
+Works like a minigun (with spin up)
+On Hit: Wearer earns 1 Metal
+No Reload
+Every Crit knocks Enemies back (like Loose cannon)
Cons:
-Spin up time (like Heavy using Natasha)
-20% Slower movement speed, while spun up
-Crits dont do Damage and dont give 1 Metal
-50% Slower Weapon switch
+50% damage resistance when spun up
+75% damage
+35% less bullet spread
+100% chance to make yourself look like a tryhard on use
+100% to never be actually added into the game
-no random critical hits
Fair and balanced right?
Carries 200 metal as ammunition
-5 ammo per shot
No spinup
15% longer weapon switch time
75% faster firing speed
+10% damage per bullet
-25% walking speed when firing
Cannot replenish ammo from dispenser
Cannot pick up buildings while active