Garry's Mod
Equipped Weapon Addon
Zombie Extinguisher  [desarrollador] 28 JUL 2015 a las 13:29
Suggestions
Want new features?
suggest them to me!
Última edición por Zombie Extinguisher; 13 FEB 2016 a las 5:35
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Mostrando 1-15 de 76 comentarios
Codex31 5 AGO 2015 a las 4:40 
A rate of fire for rapid fire multiplier? Perhaps a recoil multiplier. just to name a few
Zombie Extinguisher  [desarrollador] 5 AGO 2015 a las 5:27 
@Codex31: how do you mean, rate of fire ?
Codex31 6 AGO 2015 a las 0:41 
Rounds per min? (RPM.)

I'm not quite sure how to explain what I'm thinking. When have rapid fire on It chews up my bullets faster then I can go "Crap, got to reload!" I could turn on the Inf ammo on but then I just feel overpowered. so I think some controle of the rate of fire might help.

I'm not great with coding. (fact I know little to nothing at best.) It's just and Idea to make this great
Última edición por Codex31; 6 AGO 2015 a las 0:41
Zombie Extinguisher  [desarrollador] 6 AGO 2015 a las 1:22 
@Codex31: aaah , i'll see maybe :p
Rukrio 18 NOV 2015 a las 12:06 
the ability to, on a weapon by weapon basis, choose what kind of infinite ammo type is used, or if the addon ignores said weapon for infinite ammo options.

reason i bring this up is some weapons get set to -1 ammo with reloading ammo, and generate thier own ammo. others it works fine with reloading infinite ammo.

this would be the best of both, and would save you time.

plus it could serve as the groundwork for bigger possibilities.
Última edición por Rukrio; 18 NOV 2015 a las 12:13
Zombie Extinguisher  [desarrollador] 19 NOV 2015 a las 3:47 
Could you give me a concrete example ?
Rukrio 23 NOV 2015 a las 13:52 
let's say for example you use both the Unreal pack and Darken's sci fi sweps. you hand yourself a shock rifle from Unreal and the Pulsar from Darken's Sci fi. normally if you use infinite ammo, the pulsar is always at 100, and if you enable reloading on the infinite ammo, sometimes audio bugs happen or some of the gun's functionality is lost in some cases with unreal pack.

so what i propose is a serverside list that acts as option 3 for infinite ammo. based on the weapon a player is wielding, the server gives them a different kind of infinite ammo. back to the shock rifle and pulsar. the pulsar is balanced on the concept it charges it's ammo up, so the server owner could set it's infinite ammo option as either disabled or need to reload enabled. the shock rifle however has a bottomless clip and would require plain ol infinite ammo.

then, as users swap between the example weapons, the server switches thier infinite ammo type to match the setting for the gun.
Rukrio 23 NOV 2015 a las 14:04 
now, as to why i'd mention an infinite ammo disable for certain weapons... some weapons are treated wonky when need to reload is enabled, but can generate thier own ammo otherwise. and it's so case by case that i bet it'd be easier to just implement a way to have the serverside decide based on a list which guns are affected by infinite ammo, and how.
Zombie Extinguisher  [desarrollador] 26 NOV 2015 a las 11:33 
@Rukrio: that would be a lot of work + self recharging guns have custom code, wich could disable the ability to have my coded infinite ammo , there is no way of discovering that serverside or clientside + making a list for every weird weapon out there would be a lot of work to achieve such little, the idea of the addon was to make something that works generaly for all weapons, for my own use and for the use of people who choose to use this addon, i won't add new functions for all those exeptions out there, sry bro
Can u add like a save button so we can customize each weapon to our liking, it's annoying to apply settings for one weapon then change the settings each time you swap :(
Zombie Extinguisher  [desarrollador] 8 ENE 2016 a las 10:07 
@freddy dude: yes this can be done, but for wat settings ?
Time4Bed 5 FEB 2016 a las 18:47 
Add a slider to customize fall damage so we can set it back to normal
Spooky 8 FEB 2016 a las 19:01 
Mag size whys none asked for this yet? who does not wnat to set ther there mag size i think it should be 1-100(you the developer so do as you wish) i already have a few swep packs that would be more fun if i could set the mag to plus +1
Última edición por Spooky; 8 FEB 2016 a las 19:06
Zombie Extinguisher  [desarrollador] 9 FEB 2016 a las 5:54 
love both of those idea's!, they are def getting in the next update wich is coming soon
Zombie Extinguisher  [desarrollador] 12 FEB 2016 a las 12:39 
right here
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