Arma 3
C2 - Command & Control
 This topic has been pinned, so it's probably important
Mad_Cheese  [developer] 14 Aug, 2017 @ 10:58am
BUG REPORTS
Please submit Bug reports with a repro-mission or precise step-by-step process.

Please use this template to report your issue:
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PROBLEM: Short but precise description of your problem.

REPRODUCABILITY: ALWAYS/MOSTLY/SPORADIC

REPRO STEPS:
1.
2.
(...)
-> optional conclusion
------------------------------------------------------------------------------------------------------------

Please also read the known issues before posting.

Thank you.


KNOWN ISSUES IN VERSION 2.0:
  • Dynamic Combat Ops mission clashes with AI_Rail and can make units irresponsive. Turn off AI_Rail if active.
  • Infantry seems to have problems with decreased speed.
  • the optional AI_RAIL function currently gets executed for planned grenade-waypoints
  • there is currently no limit for group AI to pick up AT whenever available (reArm).
  • chopper waypoints are not designed for slingload type precision and currently have a completion radius of 800m. This will be changed for single and final waypoints.
  • units can board suppression targets. this report was not specified further.
Last edited by Mad_Cheese; 16 Aug, 2017 @ 12:00pm
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Showing 1-15 of 63 comments
RamblinRick 16 Aug, 2017 @ 8:50am 
Without C2, I can draw the multiple lines/circles that you see. With C2, I need to open and close the Map each time to add a new line. I use these lines for planning purposes on missions.
http://i.imgur.com/olCFH4K.png
note: this bug report moved from Comments thread

Question: I use DCO/DRO what is AI_Rail, and where do I turn it off at?
Last edited by RamblinRick; 16 Aug, 2017 @ 10:23am
Mad_Cheese  [developer] 16 Aug, 2017 @ 11:58am 
Hi Stoner.

since you were the first, I need to stress my point, but I will also adjust the main thread better instructions so this one is on me :) This is what I need:

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PROBLEM: Default BIS Mapline-Drawing is incompatible with C2's map overlay.

REPRODUCABILITY: ALWAYS

STEPS:
1. Start mission with C2 loaded.
2. Open map
3. Attempt to draw line on map (CTRL + LMB)
-> when C2 map overlay is open, no mapline will be drawn.
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Now, to the issue. Simply closing the map overlay (C by default) should do the trick, you do not have to close the map but that works as well. Think of the overlay as a way to communicate with your AI only.

Basically, I could change the keybind but my feature is older than the drawing function but I did not want to confuse my users and it's always a tradeoff because SHIFT CTRL and ALT all have functions with mapclicks by default. There is a lot of details that play a role, but in short I think the best solution is you either close the overlay to draw maplines or you rebind your draw key (which is the only way you can assign MOUSEBINDS in A3). The reason I actually disabled map drawing was because every time you would sync waypoints or create a loop, you would also draw on the map after the feature was introduced sort of recently. So now, there is one CTRL layer for the overlay and the normal one for the map without overlay.

I respectfully need to inform you that this was not a bug report. I really appreciate any attempt to assist making this addon better, but I respectfully ask to do some research before filing a report. Every time I respond, I invest the time to understand the report and open the game to verify the issue, then come back. For this it was 30 minutes, it's not a problem but not sustainable if the bugs were not researched. Please do not feel bad, at the least your report in particular made me add an entry to the FAQ which is also awesome! But in general, please do a bit of testing before reporting an issue :)

Best,
cheese

ps: AI_Rail is a optional function, disabled by default. It moves the units to their EXACT position once A3's very forgiving radius is complete. It may look a bit quirky and is not bug free. You can try it by opening the preferences in the radial menu and activating it.

hey did you find the manual? It's in the modfolder, there's a link to the BIS forum post in my addon\s description, I was not able to llink it here directly.
Last edited by Mad_Cheese; 16 Aug, 2017 @ 12:08pm
RamblinRick 16 Aug, 2017 @ 12:41pm 
Yes, I RTFM. Now, how do I close the map overlay while keeping the map up? When I press the EXIT button on the overlay or the M-key, the map closes.

And, I DID do research prior to posting this. As a software developer for over 45 years, I can safely say that when a user reports behavior that is not expected, it may be a bug. After researching the behavior, I then either fix the bug or report back to the user that the behavior lies elsewhere. I've never insulted a user by telling a user he/she did not do due diligence. I don't feel badly and your statement, "But in general, please do a bit of testing before reporting an issue :)" was inappropriate.
Mad_Cheese  [developer] 16 Aug, 2017 @ 12:50pm 
Apologies, i did not mean to offend you. Close the map overlay with C as I stated please.
DennyMala 25 Aug, 2017 @ 6:05am 
Greeting s and thanks for the good job on this mod.

I have an issue and don't know if it is a bug or something more related to keybinding but since I'm lefthanded I have some functions binded to my keypad number keys to be more accessible and while C2 is used I can't get them to work.

Each time I press one of the numpad buttons I always end up with units selected for movement instead of doing the mapped command (I checked and they are still mapped correctly) such as reload (my 4 numpad).

Anything I could try to solve the issue?
Last edited by DennyMala; 25 Aug, 2017 @ 6:06am
Mad_Cheese  [developer] 26 Aug, 2017 @ 11:10am 
Hey Denny, that's actually a 'feature' but I should have it toggled off by default. You can open your radial menu and click on the small tool icon above the group's name to open the preferences, then select NUMPAD FUNCTIONS: OFF
DennyMala 26 Aug, 2017 @ 3:27pm 
Thanks for the head's up, will do.
I didn't fiddle with the controls so probably it was set to ON by default.
Edward 8 Sep, 2017 @ 2:52pm 
PROBLEM:the normal map mode control panel only shows the top fourth of the ui interface when used

REPRODUCABILITY: ALWAYS
REPRO STEPS:
1. open map/<M>
2. use ui<C>


The old UI works fine, just woundering if there's a hotkey im missing to bring this new ui up:pandastunned:
FoxThree 8 Sep, 2017 @ 10:49pm 
PROBLEM: Can't delete waypoints with high command elements

REPRODUCABILITY: Sporatic/Always

REPRO STEPS:
1. Using with Dynamic Combat ops
2. Did work one time however was unable to get it to work again after.
3. Can Provide load order if needed.

Im going to load the mission again but this time with C2 all the way at the bottom.

EDIT- so what was working was deleteing waypoints of AI controlled forces in my group (F1-F12) however I can't edit the waypoints of vehicles that are in high command, If I tell a vehicle in high command to move somewhere it is forced to move there until it reaches the waypoint. Was that intentional or are my bindings messed up somehow which is causing the issues with the interface?
Last edited by FoxThree; 8 Sep, 2017 @ 11:03pm
Mad_Cheese  [developer] 9 Sep, 2017 @ 10:37am 
Originally posted by Edward:
PROBLEM:the normal map mode control panel only shows the top fourth of the ui interface when used

You need to have your UI size set to 'small' it's a limitation unfortunately

Originally posted by FoxThree:
PROBLEM: Can't delete waypoints with high command elements

REPRODUCABILITY: Sporatic/Always

REPRO STEPS:
1. Using with Dynamic Combat ops

Dynamic Combat Ops does some weird stuff that clashes with C2. Dynamic Recon Ops does not do these. I can confirm strange behavior with even teleported tanks as well, this is not something I can control.

JANXOL 14 Sep, 2017 @ 8:08am 
Problem: Game crashes when Zeus presses tab-key (circle menu)

Reproductibility: Always

Repro steps:
1. Enable a mission with c2 loaded and zeus set up.
2. Go into zeus interface
3. Press Tab while in zeus interface
4. Arma has stopped working.
Mad_Cheese  [developer] 14 Sep, 2017 @ 8:29am 
Thanks for the report Cejanek! I will investigate
Gups 10 Nov, 2017 @ 10:03pm 
Problem 1: Planning mode freezes after some time

Reporductibility: ALWAYS

Repro Steps:
1. Open the map (not the tablet mind you)
2. Place waypoints for a while
3. Unable to interact with planning mode

ONLY HAPPENS WHEN USING IT IN THE MAP

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Problem 2: Can't manipulate waypoints

Reporductibility: SOMETIMES

Repro Steps
1. Open tablet or map (with planning mode on)
2. Place waypoints
3. Unable to move it

-----------------------------------------------------------------------------------
Problem 3: Unresponsive AI after commiting a go code

Reporductibility: SPORADIC

Repro Steps
1. Create plan
2. Commit plan
3. Then commit go code
4. AI unresponsive
steve_macgun 1 Dec, 2017 @ 5:15pm 
Problem : Using circular menu, Medic won't heal wounded squad members .
Reproductibility : Always

Errors :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1218226684
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1218226740

Repro step :
1. Shoot a friendly unit.
2. Order medic to heal wounded unit.
3. Medic says "non can do" and stops.

Conclusion : I think Arma update 1.78 broke something in your code.



Mad_Cheese  [developer] 2 Dec, 2017 @ 11:28am 
@ E_BAG:
In the current release version, you need to meve the mouse over the overlay and back to the map if that happens. That should fix it. Problem solved in beta.

@steve_macgun: thanks for the report. This is also fixed in Beta but the wrong disableAI commands now break the script apparently, as they did in DEV build.
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