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http://i.imgur.com/olCFH4K.png
note: this bug report moved from Comments thread
Question: I use DCO/DRO what is AI_Rail, and where do I turn it off at?
since you were the first, I need to stress my point, but I will also adjust the main thread better instructions so this one is on me :) This is what I need:
------------------------------------------------------------------------------------------------------------
PROBLEM: Default BIS Mapline-Drawing is incompatible with C2's map overlay.
REPRODUCABILITY: ALWAYS
STEPS:
1. Start mission with C2 loaded.
2. Open map
3. Attempt to draw line on map (CTRL + LMB)
-> when C2 map overlay is open, no mapline will be drawn.
------------------------------------------------------------------------------------------------------------
Now, to the issue. Simply closing the map overlay (C by default) should do the trick, you do not have to close the map but that works as well. Think of the overlay as a way to communicate with your AI only.
Basically, I could change the keybind but my feature is older than the drawing function but I did not want to confuse my users and it's always a tradeoff because SHIFT CTRL and ALT all have functions with mapclicks by default. There is a lot of details that play a role, but in short I think the best solution is you either close the overlay to draw maplines or you rebind your draw key (which is the only way you can assign MOUSEBINDS in A3). The reason I actually disabled map drawing was because every time you would sync waypoints or create a loop, you would also draw on the map after the feature was introduced sort of recently. So now, there is one CTRL layer for the overlay and the normal one for the map without overlay.
I respectfully need to inform you that this was not a bug report. I really appreciate any attempt to assist making this addon better, but I respectfully ask to do some research before filing a report. Every time I respond, I invest the time to understand the report and open the game to verify the issue, then come back. For this it was 30 minutes, it's not a problem but not sustainable if the bugs were not researched. Please do not feel bad, at the least your report in particular made me add an entry to the FAQ which is also awesome! But in general, please do a bit of testing before reporting an issue :)
Best,
cheese
ps: AI_Rail is a optional function, disabled by default. It moves the units to their EXACT position once A3's very forgiving radius is complete. It may look a bit quirky and is not bug free. You can try it by opening the preferences in the radial menu and activating it.
hey did you find the manual? It's in the modfolder, there's a link to the BIS forum post in my addon\s description, I was not able to llink it here directly.
And, I DID do research prior to posting this. As a software developer for over 45 years, I can safely say that when a user reports behavior that is not expected, it may be a bug. After researching the behavior, I then either fix the bug or report back to the user that the behavior lies elsewhere. I've never insulted a user by telling a user he/she did not do due diligence. I don't feel badly and your statement, "But in general, please do a bit of testing before reporting an issue :)" was inappropriate.
I have an issue and don't know if it is a bug or something more related to keybinding but since I'm lefthanded I have some functions binded to my keypad number keys to be more accessible and while C2 is used I can't get them to work.
Each time I press one of the numpad buttons I always end up with units selected for movement instead of doing the mapped command (I checked and they are still mapped correctly) such as reload (my 4 numpad).
Anything I could try to solve the issue?
I didn't fiddle with the controls so probably it was set to ON by default.
REPRODUCABILITY: ALWAYS
REPRO STEPS:
1. open map/<M>
2. use ui<C>
The old UI works fine, just woundering if there's a hotkey im missing to bring this new ui up
REPRODUCABILITY: Sporatic/Always
REPRO STEPS:
1. Using with Dynamic Combat ops
2. Did work one time however was unable to get it to work again after.
3. Can Provide load order if needed.
Im going to load the mission again but this time with C2 all the way at the bottom.
EDIT- so what was working was deleteing waypoints of AI controlled forces in my group (F1-F12) however I can't edit the waypoints of vehicles that are in high command, If I tell a vehicle in high command to move somewhere it is forced to move there until it reaches the waypoint. Was that intentional or are my bindings messed up somehow which is causing the issues with the interface?
You need to have your UI size set to 'small' it's a limitation unfortunately
Dynamic Combat Ops does some weird stuff that clashes with C2. Dynamic Recon Ops does not do these. I can confirm strange behavior with even teleported tanks as well, this is not something I can control.
Reproductibility: Always
Repro steps:
1. Enable a mission with c2 loaded and zeus set up.
2. Go into zeus interface
3. Press Tab while in zeus interface
4. Arma has stopped working.
Reporductibility: ALWAYS
Repro Steps:
1. Open the map (not the tablet mind you)
2. Place waypoints for a while
3. Unable to interact with planning mode
ONLY HAPPENS WHEN USING IT IN THE MAP
-------------------------------------------------------------------------------
Problem 2: Can't manipulate waypoints
Reporductibility: SOMETIMES
Repro Steps
1. Open tablet or map (with planning mode on)
2. Place waypoints
3. Unable to move it
-----------------------------------------------------------------------------------
Problem 3: Unresponsive AI after commiting a go code
Reporductibility: SPORADIC
Repro Steps
1. Create plan
2. Commit plan
3. Then commit go code
4. AI unresponsive
Reproductibility : Always
Errors :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1218226684
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1218226740
Repro step :
1. Shoot a friendly unit.
2. Order medic to heal wounded unit.
3. Medic says "non can do" and stops.
Conclusion : I think Arma update 1.78 broke something in your code.
In the current release version, you need to meve the mouse over the overlay and back to the map if that happens. That should fix it. Problem solved in beta.
@steve_macgun: thanks for the report. This is also fixed in Beta but the wrong disableAI commands now break the script apparently, as they did in DEV build.